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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

68 lines
1.3 KiB
C++

#ifndef __AIEVENTHPP__
#define __AIEVENTHPP__
enum EVENTTYPE {REACH_EVENT,RANDOM_EVENT,TIME_EVENT,TIMEOUT_EVENT,ATTACKED_EVENT,INTRUDER_EVENT,
WALKBY_EVENT,SPEAKTO_EVENT,PATHBLOCK_EVENT,TASKDONE_EVENT,PROTECTEDATTACKED_EVENT};
typedef struct {
} ReachEventData;
typedef struct {
int rollLess; // percentile system
} RandomEventData;
typedef struct {
int timePeriod;
} TimeEventData;
typedef struct {
int timePeriod;
int startTime;
} TimeoutEventData;
typedef struct {
} AttackedEventData;
typedef struct {
} IntruderEventData;
typedef struct {
} WalkByEventData;
typedef struct {
} SpeakToEventData;
typedef struct {
} PathBlockEventData;
typedef struct {
} TaskDoneEventData;
typedef struct {
} ProtectedAttackedEventData;
typedef union {
ReachEventData reachData;
RandomEventData randomData;
TimeEventData timeData;
TimeoutEventData timeoutData;
AttackedEventData attackedData;
IntruderEventData intruderData;
WalkByEventData walkbyData;
SpeakToEventData speaktoData;
PathBlockEventData pathblockData;
TaskDoneEventData taskdoneData;
ProtectedAttackedEventData protectedattackedData;
} EventUnion;
typedef struct EventEntry{
EVENTTYPE eventType;
int newStateID;
EventUnion eventData;
EventEntry *next,*prev;
} EventEntry;
#endif