Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
27 lines
648 B
C++
27 lines
648 B
C++
#ifndef __AITESTWNDHPP__
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#define __AITESTWNDHPP__
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#include "windows.hpp"
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class CAITestWindow : public CDIBWindow
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{
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private:
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CDIBSurface m_Map;
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bool m_Adding;
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bool m_MouseDown;
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public:
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CAITestWindow (void);
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~CAITestWindow (void);
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virtual void Render (HDC thedc,LPPAINTSTRUCT data = NULL);
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virtual void InitialUpdate(void);
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virtual void LButtonDown (int x,int y);
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virtual void RButtonDown (int x,int y);
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virtual void LButtonUp (int x,int y);
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virtual void RButtonUp (int x,int y);
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virtual void MouseMove (int x,int y);
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virtual LRESULT WndProc (HWND thewnd,UINT themsg,WPARAM wParam,LPARAM lParam);
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};
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#endif |