Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

27 lines
648 B
C++

#ifndef __AITESTWNDHPP__
#define __AITESTWNDHPP__
#include "windows.hpp"
class CAITestWindow : public CDIBWindow
{
private:
CDIBSurface m_Map;
bool m_Adding;
bool m_MouseDown;
public:
CAITestWindow (void);
~CAITestWindow (void);
virtual void Render (HDC thedc,LPPAINTSTRUCT data = NULL);
virtual void InitialUpdate(void);
virtual void LButtonDown (int x,int y);
virtual void RButtonDown (int x,int y);
virtual void LButtonUp (int x,int y);
virtual void RButtonUp (int x,int y);
virtual void MouseMove (int x,int y);
virtual LRESULT WndProc (HWND thewnd,UINT themsg,WPARAM wParam,LPARAM lParam);
};
#endif