Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

35 lines
566 B
C++

#ifndef __STARHPP__
#define __STARHPP__
#include "ai.hpp"
class CPerson;
#include "map.hpp"
class CPerson : public AI
{
public:
CPerson (void);
~CPerson (void);
void DoTick (void);
void SetDestination (int x,int y);
};
#include <utils\utils.h>
//#include <table.hpp>
#include <dib surface\dibsection.hpp>
#include <file system\file system.hpp>
//#include <database.hpp>
using namespace std;
#include "windows.hpp"
#include "menuwnd.hpp"
#include "ai test wnd.hpp"
#include "prototype.hpp"
#include "globals.hpp"
#endif