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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

28 lines
376 B
C++

#ifndef __AIHICOMHPP__
#define __AIHICOMHPP__
namespace AI
{
enum HIGH_LEVEL_COMMANDS {
PATROL_HIGH,
MOVE_HIGH,
DEFEND_HIGH,
ESCORT_HIGH,
ATTACK_HIGH,
CAPTURE_HIGH,
TELEPORT_HIGH,
FLEE_HIGH,
STARTUP_HIGH,
SHUTDOWN_HIGH,
ENDMISSION_HIGH,
EJECT_HIGH,
FORM_HIGH,
HOLDFIRE_HIGH,
FOLLOW_HIGH,
SETPROP_HIGH
}
}
#endif