Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

91 lines
1.6 KiB
C++

#pragma warning (disable:4786)
#include "test.hpp"
#include "airailpath.hpp"
my_vector<int> fred;
my_vector<CRailLink *> fred1;
my_vector<CRailLink> fred2;
using namespace std;
CRailNode::CRailNode (CPoint loc)
{
m_Location = loc;
}
CRailNode::~CRailNode (void)
{
}
CRailGraph::CRailGraph (void)
{
m_Nodes.clear ();
m_Links.clear ();
}
CRailGraph::~CRailGraph (void)
{
vector<CRailLink *>::iterator iter1;
map<int,CRailNode *>::iterator iter2;
iter1 = m_Links.begin ();
while (iter1 != m_Links.end ())
{
delete (*iter1);
(*iter1) = NULL;
iter1++;
}
iter2 = m_Nodes.begin ();
while (iter2 != m_Nodes.end ())
{
delete (*iter2).second;
(*iter2).second = NULL;
iter2++;
}
}
void CRailGraph::AddNode (CRailNode *node,int id)
{
assert (m_Nodes.find (id) == m_Nodes.end ());
m_Nodes[id] = node;
}
void CRailGraph::AddLink (CRailLink *link)
{
m_Links.push_back (link);
}
float CRailGraph::Connect (CRailNode *src,CRailNode *dest) const
{
vector<CRailLink *>::const_iterator iter;
iter = m_Links.begin ();
while (iter != m_Links.end ())
{
if (((*iter)->Location(0) == dest) && ((*iter)->Location(1) == src))
return (*iter)->Weight ();
else if (((*iter)->Location(0) == src) && ((*iter)->Location(1) == dest))
return (*iter)->Weight ();
else
iter++;
}
return 0.0;
}
CRailPath::CRailPath (CPoint start,CPoint end)
{
m_Start = start;
m_End = end;
m_CurrentLink = 0;
}
CRailPath::~CRailPath (void)
{
m_Links.clear ();
}
void CRailPath::CalcPath (void)
{
}