Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

35 lines
550 B
C++

#pragma warning (disable:4786)
#include "ai test.hpp"
void InitSystem (void)
{
InitWindows (true);
try
{
srand (timeGetTime ());
InitAI (true);
InitWindows (true);
InitAI (false);
InitMap ();
InitWindows (false);
g_MainWindow = new CAITestWindow ();
g_MainWindow->Create ("AI Window",514,514);
ShowWindow (g_MainWindow->Window (),SW_SHOW);
}
catch (exception ex)
{
cerr << ex.what () << endl;
}
}
void KillSystem (void)
{
delete g_MainWindow;
// KillDatabase ();
KillWindows ();
}