Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
4 lines
153 B
Batchfile
4 lines
153 B
Batchfile
buildnumwithdate curver.h CURRENT_BUILD_FULL
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buildnumwithdate curver.h CURRENT_BUILD_FULL_STRING
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REM no longer three entries in the version file
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pause |