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74 lines
1.6 KiB
C++

#pragma once
#ifndef AI_FIREPARAMPACKAGE_HPP
#define AI_FIREPARAMPACHAGE_HPP
#include <Stuff\Scalar.hpp>
namespace Adept
{
class Entity;
};
namespace MechWarrior4
{
class Weapon;
class Vehicle;
};
namespace MW4AI
{
class FireData;
enum FireSource
{
FIRE_FROM_ANYWHERE,
FIRE_FROM_LEFT_ARM,
FIRE_FROM_RIGHT_ARM
};
class FireParamPackage
{
public:
FireParamPackage(FireData& _fire_data,
MechWarrior4::MWObject* _intended_target,
Stuff::Time _min_delay,
Stuff::Time _max_delay,
Adept::Entity* _who_to_hit,
MechWarrior4::Vehicle* _vehicle_shooting_at,
Adept::Entity* _component,
Stuff::Time _frame_delay,
Stuff::Scalar _current_heat,
Stuff::Scalar _max_heat,
bool _can_spend_ammo,
bool _can_commit_suicide,
FireSource _where_to_fire_from,
bool _can_fire_narc,
bool _can_generate_heat,
bool _per_weapon_raycasting);
public:
FireData& fire_data;
MechWarrior4::MWObject* intended_target;
const Stuff::Time min_delay;
const Stuff::Time max_delay;
const Adept::Entity* who_to_hit;
const MechWarrior4::Vehicle* vehicle_shooting_at;
Adept::Entity* component;
const Stuff::Time frame_delay;
const Stuff::Scalar current_heat;
const Stuff::Scalar max_heat;
const bool can_spend_ammo;
const bool can_commit_suicide;
const FireSource where_to_fire_from;
const bool can_fire_narc;
const bool can_generate_heat;
const bool per_weapon_raycasting;
};
};
#endif // AI_FIREPARAMPACHAGE_HPP