Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

60 lines
1.0 KiB
C++

#ifndef AI_GRAVEYARD_HPP
#define AI_GRAVEYARD_HPP
#include <Adept\Entity.hpp>
#pragma warning(push)
#include <stlport\vector>
#pragma warning(pop)
namespace MW4AI
{
class Graveyard;
class Grave
{
public:
Grave(Adept::ObjectID _id,
Adept::ObjectID _destroyer,
Stuff::Scalar _time_of_death)
: id(_id)
, destroyer(_destroyer)
, time_of_death(_time_of_death)
{
}
friend class Graveyard;
Adept::ObjectID id;
Adept::ObjectID destroyer;
Stuff::Scalar time_of_death;
};
typedef std::vector<Grave> grave_list;
class Graveyard
{
public:
Graveyard();
~Graveyard();
void NotifyCreated(Adept::ObjectID id);
void NotifyDeceased(Adept::ObjectID id,
Adept::ObjectID destroyer,
Stuff::Scalar time_of_death);
const grave_list& GetGraves() const;
private:
grave_list m_Graves;
private: // prevent copying
Graveyard(const Graveyard&);
Graveyard& operator=(const Graveyard&);
};
};
#endif // MWOBITUARY