Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

40 lines
710 B
C++

#pragma once
#ifndef AI_RADIOSQUAD_HPP
#define AI_RADIOSQUAD_HPP
#include "AI_Squad.hpp"
#pragma warning(push)
#include <stlport\map>
#pragma warning(pop)
namespace MW4AI
{
namespace Squad
{
class RadioSquad
: public AI
{
DERIVED_SquadAI;
public:
RadioSquad();
virtual ~RadioSquad();
ID GetID() const;
private:
void UpdateIsShotCommunications(const MechWarrior4::Group& group);
private:
typedef std::pair<const Adept::ObjectID, Stuff::Time> is_shot_notifier;
typedef std::map<const Adept::ObjectID, Stuff::Time> is_shot_notifier_list;
is_shot_notifier_list m_IsShotNotifiers;
};
};
};
#endif // AI_RADIOSQUAD_HPP