Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

61 lines
923 B
C++

#include "MW4Headers.hpp"
#include "AI_SearchLight.hpp"
#include <Adept\Mission.hpp>
#include "CombatAI.hpp"
using namespace MW4AI;
SearchLightController::SearchLightController(CombatAI& combat_ai)
: m_CombatAI(combat_ai)
, m_State(UNSPECIFIED)
{
}
void SearchLightController::Update()
{
bool on = false;
if (m_State == ON)
{
on = true;
}
else
{
if (m_State == UNSPECIFIED)
{
Adept::Mission* mission = Adept::Mission::GetInstance();
if (mission != 0)
{
on = mission->m_isNightMission;
}
}
}
if (on == m_CombatAI.GetSelf().IsSearchLightOn())
{
return;
}
if (on == true)
{
m_CombatAI.GetSelf().TurnOnSearchLight();
}
else
{
m_CombatAI.GetSelf().TurnOffSearchLight();
}
}
void SearchLightController::SetState(State state)
{
Verify(state >= STATE_FIRST);
Verify(state <= STATE_LAST);
m_State = state;
}