Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
83 lines
2.1 KiB
C++
83 lines
2.1 KiB
C++
#pragma once
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#include "MW4.hpp"
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#include "ProjectileWeapon.hpp"
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namespace MechWarrior4
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{
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//##########################################################################
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//########################### ArtilleryWeapon #########################
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//##########################################################################
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typedef ProjectileWeapon__GameModel ArtilleryWeapon__GameModel;
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typedef ProjectileWeapon__CreateMessage ArtilleryWeapon__CreateMessage;
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typedef ProjectileWeapon__ExecutionStateEngine ArtilleryWeapon__ExecutionStateEngine;
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typedef ProjectileWeapon__Message ArtilleryWeapon__Message;
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typedef ProjectileWeapon__ClassData ArtilleryWeapon__ClassData;
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class ArtilleryWeapon:
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public ProjectileWeapon
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{
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public:
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static void
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InitializeClass();
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static void
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TerminateClass();
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//##########################################################################
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// Inheritance support
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//
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public:
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typedef ArtilleryWeapon__ClassData ClassData;
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typedef ArtilleryWeapon__GameModel GameModel;
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typedef ArtilleryWeapon__Message Message;
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typedef ArtilleryWeapon__ExecutionStateEngine ExecutionStateEngine;
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typedef ArtilleryWeapon__CreateMessage CreateMessage;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Run-time Construction and Destruction Support
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//
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public:
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static ArtilleryWeapon*
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Make(
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CreateMessage *message,
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ReplicatorID *base_id
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);
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protected:
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ArtilleryWeapon(
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ClassData *class_data,
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CreateMessage *message,
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ReplicatorID *base_id,
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ElementRenderer::Element *element
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);
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~ArtilleryWeapon();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data support
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//
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public:
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static ClassData
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*DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Simulation Support
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//
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public:
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void
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CreateProjectile(Stuff::Time till);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Test Support
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//
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public:
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void
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TestInstance() const;
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};
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}
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