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2026-06-24 21:28:16 -05:00

84 lines
2.2 KiB
C++

#pragma once
#include "MW4.hpp"
#include "MissileWeapon.hpp"
namespace MechWarrior4
{
//##########################################################################
//########################### BombWeaponSubsystem #####################
//##########################################################################
typedef MissileWeapon__GameModel BombWeaponSubsystem__GameModel;
typedef MissileWeapon__CreateMessage BombWeaponSubsystem__CreateMessage;
typedef MissileWeapon__ExecutionStateEngine BombWeaponSubsystem__ExecutionStateEngine;
typedef MissileWeapon__Message BombWeaponSubsystem__Message;
typedef MissileWeapon__ClassData BombWeaponSubsystem__ClassData;
class BombWeaponSubsystem:
public MissileWeapon
{
public:
static void
InitializeClass();
static void
TerminateClass();
//##########################################################################
// Inheritance support
//
public:
typedef BombWeaponSubsystem__ClassData ClassData;
typedef BombWeaponSubsystem__GameModel GameModel;
typedef BombWeaponSubsystem__Message Message;
typedef BombWeaponSubsystem__ExecutionStateEngine ExecutionStateEngine;
typedef BombWeaponSubsystem__CreateMessage CreateMessage;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Run-time Construction and Destruction Support
//
public:
static BombWeaponSubsystem*
Make(
CreateMessage *message,
ReplicatorID *base_id
);
protected:
BombWeaponSubsystem(
ClassData *class_data,
CreateMessage *message,
ReplicatorID *base_id,
ElementRenderer::Element *element
);
~BombWeaponSubsystem();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Simulation Support
//
public:
void
CreateProjectile(Stuff::Time till);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Support
//
public:
void
TestInstance() const;
};
}