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2026-06-24 21:28:16 -05:00

99 lines
2.6 KiB
C++

#pragma once
#include "MW4.hpp"
#include "MissileWeapon.hpp"
namespace MechWarrior4
{
//##########################################################################
//########################### ClusterBombWeaponSubsystem ##################
//##########################################################################
typedef MissileWeapon__GameModel ClusterBombWeaponSubsystem__GameModel;
typedef MissileWeapon__CreateMessage ClusterBombWeaponSubsystem__CreateMessage;
typedef MissileWeapon__ExecutionStateEngine ClusterBombWeaponSubsystem__ExecutionStateEngine;
typedef MissileWeapon__Message ClusterBombWeaponSubsystem__Message;
typedef MissileWeapon__ClassData ClusterBombWeaponSubsystem__ClassData;
class ClusterBombWeaponSubsystem:
public MissileWeapon
{
public:
static void
InitializeClass();
static void
TerminateClass();
//##########################################################################
// Inheritance support
//
public:
typedef ClusterBombWeaponSubsystem__ClassData ClassData;
typedef ClusterBombWeaponSubsystem__GameModel GameModel;
typedef ClusterBombWeaponSubsystem__Message Message;
typedef ClusterBombWeaponSubsystem__ExecutionStateEngine ExecutionStateEngine;
typedef ClusterBombWeaponSubsystem__CreateMessage CreateMessage;
//auto cluster support
private: //the cycle for the cluster
enum
{
ClusterCycle = 4
};
static YawPitchRoll* m_clusterVectors [ClusterCycle];
int m_clusterInc; //Goes through the cluster cycle
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Run-time Construction and Destruction Support
//
public:
static ClusterBombWeaponSubsystem*
Make(
CreateMessage *message,
ReplicatorID *base_id
);
protected:
ClusterBombWeaponSubsystem(
ClassData *class_data,
CreateMessage *message,
ReplicatorID *base_id,
ElementRenderer::Element *element
);
~ClusterBombWeaponSubsystem();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Simulation Support
//
public:
void
CreateProjectile(Stuff::Time till);
Stuff::Scalar
GetDistanceWithAngle(Stuff::Scalar angle);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Support
//
public:
void
TestInstance() const;
};
}