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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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1.0 KiB
C++

//===========================================================================//
// File: CombatAI_Tool.cpp //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 09/21/99 PDT Created File //
// Question: why is this even here when we have SourceSafe? ... //
//---------------------------------------------------------------------------//
// Copyright (C) 1999, Microsoft //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#include "mw4headers.hpp"
#include "Adept\AdeptHeaders.hpp"
#include "CombatAI.hpp"
#include "Adept\Tool.hpp"
#include "Adept\Interface.hpp"
using namespace MechWarrior4;