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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

27 lines
426 B
C++

#include "MW4Headers.hpp"
#include "DamageDispatch.hpp"
using namespace MechWarrior4;
DamageDispatch* DamageDispatch::m_Instance = 0;
bool DamageDispatch::m_GlobalInvulnerability = false;
void
DamageDispatch::SetGlobalInvulnerability(bool fInvulnerable)
{
m_GlobalInvulnerability = fInvulnerable;
}
bool
DamageDispatch::GetGlobalInvulnerability()
{
return (m_GlobalInvulnerability);
}