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2026-06-24 21:28:16 -05:00

119 lines
2.9 KiB
C++

#pragma once
#include "MW4.hpp"
#include <Adept\Entity.hpp>
namespace MechWarrior4
{
//##########################################################################
//########################### DeathEntity::GameModel ##################
//##########################################################################
class DeathEntity__GameModel:
public Adept::Entity::GameModel
{
public:
int
m_craterID;
static void
ConstructGameModel(Script *script);
};
typedef Adept::Entity__CreateMessage DeathEntity__CreateMessage;
typedef Adept::Entity__ExecutionStateEngine DeathEntity__ExecutionStateEngine;
typedef Adept::Entity__Message DeathEntity__Message;
typedef Adept::Entity__ClassData DeathEntity__ClassData;
//##########################################################################
//########################## DeathEntity #############################
//##########################################################################
class DeathEntity:
public Adept::Entity
{
public:
static void
InitializeClass();
static void
TerminateClass();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Run-time Construction and Destruction Support
//
public:
typedef DeathEntity__CreateMessage CreateMessage;
typedef DeathEntity__GameModel GameModel;
typedef DeathEntity__Message Message;
typedef DeathEntity__ClassData ClassData;
typedef DeathEntity__ExecutionStateEngine ExecutionStateEngine;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Run-time Construction and Destruction Support
//
public:
static DeathEntity*
Make(
CreateMessage *message,
ReplicatorID *base_id
);
protected:
DeathEntity(
ClassData *class_data,
CreateMessage *message,
ReplicatorID *base_id,
ElementRenderer::Element *element
);
~DeathEntity();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class Data support
//
protected:
static Stuff::SortedChainOf<DeathEntity*, Stuff::Time>
*DeathEntities;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class Data support
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Game Model Support
//
public:
const GameModel*
GetGameModel()
{
Check_Object(this);
return Cast_Pointer(const GameModel*,gameModelResource.GetPointer());
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Flag Support
//
public:
enum
{
DefaultFlags = HermitMode
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Support
//
public:
void
TestInstance() const;
};
}