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117 lines
3.3 KiB
C++

//===========================================================================//
// File: Decal.cpp //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 02/10/99 DPB Created File
//---------------------------------------------------------------------------//
// Copyright (C) 1995-98, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#include "MW4Headers.hpp"
#include "Decal.hpp"
#include <Adept\Tool.hpp>
//#############################################################################
//############################### Decal ###############################
//#############################################################################
Decal::ClassData*
Decal::DefaultData = NULL;
SortedChainOf<Decal*, Time>*
Decal::decalSocket = NULL;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Decal::InitializeClass()
{
Verify(!DefaultData);
DefaultData =
new ClassData(
DecalClassID,
"MechWarrior4::Decal",
Entity::DefaultData,
0, NULL,
(Entity::Factory)Make,
(Entity::CreateMessage::Factory)CreateMessage::ConstructCreateMessage,
ExecutionStateEngine::DefaultData,
(Entity::GameModel::Factory)GameModel::ConstructGameModel,
NULL,
(Entity::GameModel::ReadAndVerifier)GameModel::ReadAndVerify,
(Entity::GameModel::ModelWrite)GameModel::WriteToText,
(Entity::GameModel::ModelSave)GameModel::SaveGameModel
);
Check_Object(DefaultData);
decalSocket =
new SortedChainOf<Decal *, Time>(NULL, false);
Check_Pointer(decalSocket);
Check_Object(decalSocket);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Decal::TerminateClass()
{
Check_Object(DefaultData);
delete DefaultData;
DefaultData = NULL;
decalSocket->DeletePlugs();
Check_Object(decalSocket);
delete decalSocket;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Decal*
Decal::Make(
CreateMessage *message,
ReplicatorID *base_id
)
{
Check_Object(message);
gos_PushCurrentHeap(Heap);
Decal *new_entity =
new Decal(DefaultData, message, base_id, NULL);
gos_PopCurrentHeap();
Check_Object(new_entity);
return new_entity;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Decal::Decal(
ClassData *class_data,
CreateMessage *message,
ReplicatorID *base_id,
ElementRenderer::Element *element
):
Entity(class_data, message, base_id, element)
{
Check_Pointer(this);
Check_Object(message);
SortedChainIteratorOf<Decal *, Time> iterator(decalSocket);
if(iterator.GetSize() >= 50)
{
iterator.First();
iterator.Remove();
}
decalSocket->AddValue(this, gos_GetElapsedTime());
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Decal::TestInstance() const
{
Verify(IsDerivedFrom(DefaultData));
}