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2026-06-24 21:28:16 -05:00

133 lines
3.3 KiB
C++

#pragma once
#include "MW4.hpp"
#include "WeaponMover.hpp"
namespace Adept{class Effect;}
namespace MechWarrior4
{
class Explosive;
//##########################################################################
//########################### Explosive::GameModel ####################
//##########################################################################
class Explosive__GameModel:
public WeaponMover__GameModel
{
public:
Stuff::Scalar
timerLength;
enum {
TimerLengthAttributeID = WeaponMover__GameModel::NextAttributeID,
NextAttributeID
};
static bool
ReadAndVerify(
Explosive__GameModel *model,
ModelAttributeEntry *attribute_entry,
const char *data,
char **error,
int error_buffer = 128
);
static void
ConstructGameModel(Script *script);
};
//##########################################################################
//############################ Explosive #############################
//##########################################################################
//-------------------------------------------------------------------------
// The following helper classes must always be typedef'd or overriden by an
// inheritor
//
typedef WeaponMover__ClassData Explosive__ClassData;
typedef WeaponMover__Message Explosive__Message;
typedef WeaponMover__CreateMessage Explosive__CreateMessage;
typedef WeaponMover__ExecutionStateEngine Explosive__ExecutionStateEngine;
//----------------------- End of inheritance stuff ------------------------
class Explosive:
public WeaponMover
{
public:
static void
InitializeClass();
static void
TerminateClass();
typedef WeaponMover BaseClass;
//##########################################################################
// Inheritance support
//
public:
typedef Explosive__ClassData ClassData;
typedef Explosive__GameModel GameModel;
typedef Explosive__Message Message;
typedef Explosive__ExecutionStateEngine ExecutionStateEngine;
typedef Explosive__CreateMessage CreateMessage;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Run-time Construction and Destruction Support
//
public:
static Explosive*
Make(
CreateMessage *message,
ReplicatorID *base_id
);
Explosive(
ClassData *class_data,
CreateMessage *message,
ReplicatorID *base_id,
ElementRenderer::Element *element
);
~Explosive();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class Data support
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Game Model support
//
public:
const GameModel*
GetGameModel()
{return Cast_Pointer(const GameModel*, gameModelResource.GetPointer());}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Execution Support
//
public:
void
PreCollisionExecute(Stuff::Time till);
void
PostCollisionExecute(Stuff::Time till);
void
DealSplashDamage(const CollisionData *data);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Support
//
public:
void
TestInstance() const;
};
}