Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

158 lines
3.9 KiB
C++

#include "MW4Headers.hpp"
#include "FlameMover.hpp"
#include "MWDamageObject.hpp"
#include "MWApplication.hpp"
#include <Adept\Map.hpp>
#include <Adept\Effect.hpp>
#include <Adept\EntityManager.hpp>
#include <Adept\CollisionVolume.hpp>
//#############################################################################
//############################### FlameMover ############################
//#############################################################################
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
FlameMover::ClassData*
FlameMover::DefaultData = NULL;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
FlameMover::InitializeClass()
{
Verify(!DefaultData);
DefaultData =
new ClassData(
FlameMoverClassID,
"MechWarrior4::FlameMover",
BaseClass::DefaultData,
0, NULL,
(Entity::Factory)Make,
(Entity::CreateMessage::Factory)CreateMessage::ConstructCreateMessage,
ExecutionStateEngine::DefaultData,
(Entity::GameModel::Factory)GameModel::ConstructGameModel,
NULL,
(Entity::GameModel::ReadAndVerifier)GameModel::ReadAndVerify,
(Entity::GameModel::ModelWrite)GameModel::WriteToText,
(Entity::GameModel::ModelSave)GameModel::SaveGameModel
);
Register_Object(DefaultData);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
FlameMover::TerminateClass()
{
Unregister_Object(DefaultData);
delete DefaultData;
DefaultData = NULL;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
FlameMover*
FlameMover::Make(
CreateMessage *message,
ReplicatorID *base_id
)
{
Check_Object(message);
gos_PushCurrentHeap(Heap);
Check_Object(EntityManager::GetInstance());
FlameMover *new_entity;
Entity *entity = EntityManager::GetInstance()->RequestFromArmory(message->dataListID);
if (entity)
{
new_entity = Cast_Object(FlameMover*, entity);
new_entity->Reuse(message, base_id);
}
else
new_entity = new FlameMover(DefaultData, message, base_id, NULL);
gos_PopCurrentHeap();
Check_Object(new_entity);
return new_entity;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
FlameMover::FlameMover(
ClassData *class_data,
CreateMessage *message,
ReplicatorID *base_id,
ElementRenderer::Element *element
):
WeaponMover(class_data, message, base_id, element)
{
Check_Pointer(this);
Check_Object(message);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
FlameMover::~FlameMover()
{
DESTRUCTOR("FlameMover");
Check_Object(this);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
FlameMover::PostCollision(const CollisionData *data)
{
Check_Object(this);
//---------------------------------
// Apply damage to the thing we hit
//---------------------------------
//
// MSL 5.06 Armor Mode
MWApplication *m_App;
m_App = MWApplication::GetInstance ();
m_ArmorMode = m_App->GetLocalNetParams()->m_armormodeOn;
Entity::TakeDamageMessage damage_message(
data->m_otherEntity->GetReplicatorID(),
inflictingEntityID,
damageAmount,
m_ArmorMode,
HeatDamageType, //Telling it that I am a heat type person
data->m_normal,
data->m_worldIntersectionPoint,
heatAmount,
false,
itemID
);
data->m_otherEntity->Receive(&damage_message);
SetNewLocalToParent(GetLocalToWorld());
//
//---------------------------------
// Create the hit and damage decals
//---------------------------------
//
CreateHitEffect(
data->m_normal,
data->m_worldIntersectionPoint,
data->m_otherVolume->m_material
);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
FlameMover::TestInstance() const
{
Verify(IsDerivedFrom(DefaultData));
}