Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

44 lines
918 B
C++

#pragma once
#include "MW4.hpp"
namespace ElementRenderer
{
class ScreenQuadsElement;
}
namespace MechWarrior4
{
class GUIStaticView:
public Stuff::Plug
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction, Destruction
//
public:
GUIStaticView();
~GUIStaticView();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Public Data
//
public:
void Initialize();
void ChangeResolution();
static void AdoptCamera(ElementRenderer::CameraElement *camera);
static void RemoveCamera();
void Animate();
void Hide();
void Show();
bool IsOn()
{Check_Object(this); return isShown;}
private:
Stuff::SlotOf<ElementRenderer::ScreenQuadsElement *> m_screenTiles;
static ElementRenderer::CameraElement *s_Camera;
static bool s_MarkForAttach;
int m_numTiles;
bool isShown;
};
}