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2026-06-24 21:28:16 -05:00

80 lines
1.5 KiB
C++

#pragma once
#include "MW4.hpp"
#include "Mech.hpp"
namespace Adept
{
class Effect;
}
namespace MechWarrior4
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Gyro
//
typedef Adept::Receiver__ClassData Gyro__ClassData;
typedef Adept::Receiver__Message Gyro__Message;
class Gyro:
public Adept::Receiver
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Inheritance Support
//
public:
typedef Gyro__ClassData ClassData;
typedef Gyro__Message Message;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction, Destruction, Testing
//
public:
static void
InitializeClass();
static void
TerminateClass();
Gyro(Mech *parent);
~Gyro();
void
Reuse();
void
TestInstance();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class Data support
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Simulation support
//
public:
void
Execute();
void
FallDown(
Mech::FallMode fall_mode,
Stuff::Scalar delay
);
void
AbortFall();
Stuff::Scalar
GetTimeTillFall(); // Will return -1.0 if not falling
protected:
Mech
*m_parentMech;
Stuff::Time
m_fallDownTime;
Mech::FallMode
m_fallMode;
};
}