Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

135 lines
3.1 KiB
C++

#pragma once
#include "MW4.hpp"
#include "Subsystem.hpp"
namespace MechWarrior4
{
class Vehicle;
class HeatObject;
class HeatManager;
typedef Subsystem__ClassData HeatSink__ClassData;
typedef Subsystem__Message HeatSink__Message;
typedef Subsystem__ExecutionStateEngine HeatSink__ExecutionStateEngine;
typedef Subsystem__CreateMessage HeatSink__CreateMessage;
//##########################################################################
//###################### HeatSink::GameModel ##########################
//##########################################################################
class HeatSink__GameModel:
public Subsystem::GameModel
{
public:
typedef Subsystem::GameModel BaseClass;
Stuff::Scalar
m_heatSinkPoints;
enum {
HeatSinkPointsAttributeID = Subsystem__GameModel::NextAttributeID,
NextAttributeID
};
static bool
ReadAndVerify(
HeatSink__GameModel *model,
ModelAttributeEntry *attribute_entry,
const char *data,
char **error,
int error_buffer = 128
);
static void
ConstructGameModel(Script *script);
};
//##########################################################################
//########################### HeatSink ################################
//##########################################################################
class HeatSink:
public Subsystem
{
public:
static void
InitializeClass();
static void
TerminateClass();
//##########################################################################
// Inheritance support
//
public:
typedef HeatSink__ClassData ClassData;
typedef HeatSink__GameModel GameModel;
typedef HeatSink__Message Message;
typedef HeatSink__ExecutionStateEngine ExecutionStateEngine;
typedef HeatSink__CreateMessage CreateMessage;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Run-time Construction and Destruction Support
//
public:
static HeatSink*
Make(
CreateMessage *message,
ReplicatorID *base_id
);
protected:
HeatSink(
ClassData *class_data,
CreateMessage *message,
ReplicatorID *base_id,
ElementRenderer::Element *element
);
~HeatSink();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class Data & Game Model Support
//
public:
const GameModel*
GetGameModel()
{return Cast_Pointer(const GameModel*, gameModelResource.GetPointer());}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Simulation Support
//
public:
bool
TakeCriticalHit();
void
DestroySubsystem();
void
ConnectHeatManager(HeatManager *heat_manager);
HeatObject *heatSinkObject;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Support
//
public:
void
TestInstance() const;
};
}