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174 lines
4.6 KiB
C++

//===========================================================================//
// File: Mech.hpp
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 09/09/98 JSE Inital base class based off of Shadowrun/Adept //
// 09/22/98 BDD Inital base Mech class based off Vehicle //
//---------------------------------------------------------------------------//
// Copyright (C) 1998, Fasa Interactive //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#pragma once
#include "MW4.hpp"
#include "Vehicle.hpp"
namespace Adept
{
class Effect;
}
namespace MechWarrior4
{
class Hovercraft;
class Subsystem;
//##########################################################################
//##################### Hovercraft::ModelResource #######################
//##########################################################################
class Hovercraft__GameModel:
public Vehicle__GameModel
{
public:
typedef Vehicle__GameModel BaseClass;
Stuff::Scalar
hoverVehicleHeight,
maxHoverVehicleHeight;
static bool
ReadAndVerify(
Hovercraft__GameModel *model,
ModelAttributeEntry *attribute_entry,
const char *data,
char **error,
int error_buffer = 128
);
static void
ConstructGameModel(Script *script);
enum {
HoverVehicleHeightAttributeID = Vehicle__GameModel::NextAttributeID,
MaxHoverVehicleHeightAttributeID,
NextAttributeID
};
};
//##########################################################################
//############################ Hovercraft ###############################
//##########################################################################
//-------------------------------------------------------------------------
// The following helper classes must always be typedef'd or overriden by an
// inheritor
//
typedef Vehicle__ClassData Hovercraft__ClassData;
typedef Vehicle__Message Hovercraft__Message;
typedef Vehicle__ExecutionStateEngine Hovercraft__ExecutionStateEngine;
typedef Vehicle__CreateMessage Hovercraft__CreateMessage;
extern DWORD Executed_Hovercraft_Count;
//----------------------- End of inheritance stuff ------------------------
class Hovercraft:
public Vehicle
{
friend class MovementClass;
public:
static void
InitializeClass();
static void
TerminateClass();
typedef Vehicle BaseClass;
//##########################################################################
// Inheritance support
//
public:
typedef Hovercraft__ClassData ClassData;
typedef Hovercraft__GameModel GameModel;
typedef Hovercraft__Message Message;
typedef Hovercraft__ExecutionStateEngine ExecutionStateEngine;
typedef Hovercraft__CreateMessage CreateMessage;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Run-time Construction and Destruction Support
//
public:
static Hovercraft*
Make(
CreateMessage *message,
ReplicatorID *base_id
);
void
Respawn(Adept::Entity::CreateMessage *message);
void
CommonCreation(CreateMessage *message);
protected:
Hovercraft(
ClassData *class_data,
CreateMessage *message,
ReplicatorID *base_id,
ElementRenderer::Element *element
);
~Hovercraft();
void
Reuse(
const CreateMessage *message,
ReplicatorID *base_id
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class Data support
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Game Model Support
//
public:
const GameModel*
GetGameModel()
{
Check_Object(this);
return Cast_Pointer(const GameModel*,gameModelResource.GetPointer());
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Execution Support
//
public:
void
TurnOn();
void
PreCollisionExecute(Stuff::Time till);
protected:
void
UpdateHoverVehiclePosition(const Stuff::Scalar time_slice);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Support
//
public:
void
TestInstance() const;
};
}