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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
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2026-06-24 21:28:16 -05:00

54 lines
803 B
C++

#ifndef INPUT_TRAINER_HPP
#define INPUT_TRAINER_HPP
#pragma once
namespace MechWarrior4
{
class InputTrainer
{
public:
enum InputType
{
NONE = 0x0000,
THROTTLE = 0x0001,
TURN = 0x0002,
TORSO = 0x0004,
FIRING = 0x0008,
VIEW_MODES = 0x0010,
TARGET_SELECTION = 0x0020,
ZOOM = 0x0040,
HEAT = 0x0080,
NAV_SWITCHING = 0x0100,
MISC = 0x8000,
ALL = 0xFFFF
};
static InputTrainer* GetInstance();
InputTrainer();
~InputTrainer();
bool GetEnabled(InputType t) const;
void SetEnabled(InputType t, bool enabled);
unsigned long GetFlags() const
{
return (m_Flags);
}
private:
static InputTrainer* m_Instance;
unsigned long m_Flags;
};
};
#endif // INPUT_TRAINER_HPP