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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

163 lines
3.2 KiB
C++

#include "MW4Headers.hpp"
#include "JumpJet.hpp"
#include "MWTool.hpp"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
JumpJet__GameModel::ConstructGameModel(Script *script)
{
Check_Object(script);
//
//--------------
// Set up stream
//--------------
//
MemoryStream *model_stream = script->modelStream;
Check_Object(model_stream);
model_stream->AllocateBytes(sizeof(JumpJet__GameModel));
BaseClass::ConstructGameModel(script);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
bool
JumpJet__GameModel::ReadAndVerify(
JumpJet__GameModel *model,
ModelAttributeEntry *attribute_entry,
const char *data,
char **error,
int error_buffer
)
{
Check_Object(attribute_entry);
bool result = false;
bool valid_data = (*data != '\0');
//
//----------------------------------------
//Read in the values from the data entered
//----------------------------------------
//
result =
BaseClass::ReadAndVerify(
model,
attribute_entry,
data,
error,
error_buffer
);
//
//---------------------------
//Verify all the model values
//---------------------------
//
switch(attribute_entry->attributeID)
{
case RechargeTimeAttributeID:
{
if(!valid_data)
{
Scalar value = 10.0f;
attribute_entry->SetValue(model, &value);
result = true;
}
if (model->m_rechargeTime <= 0)
{
_snprintf(
*error,
error_buffer,
"{[GameData]RechargeTime=%f}: value must be > 0!",
model->m_rechargeTime
);
result = false;
}
break;
}
case BurnTimeAttributeID:
{
if(!valid_data)
{
Scalar value = 2.0f;
attribute_entry->SetValue(model, &value);
result = true;
}
if (model->m_burnTime <= 0)
{
_snprintf(
*error,
error_buffer,
"{[GameData]BurnTime=%f}: value must be > 0!",
model->m_burnTime
);
result = false;
}
break;
}
case FlightTimeAttributeID:
{
if(!valid_data)
{
Scalar value = 8.0f;
attribute_entry->SetValue(model, &value);
result = true;
}
Scalar temp = model->m_flightTime - model->m_burnTime;
if (temp <= SMALL)
{
_snprintf(
*error,
error_buffer,
"{[GameData]FlightTime=%f}: value must be > %f!",
model->m_flightTime,
model->m_burnTime
);
result = false;
}
else
{
Scalar acceleration = g_Gravity*temp*temp / (2.0f*model->m_flightTime - model->m_burnTime);
if (acceleration <= g_Gravity + SMALL)
{
_snprintf(
*error,
error_buffer,
"{[GameData]FlightTime=%f}: flight time must be longer!",
model->m_flightTime
);
result = false;
}
}
break;
}
case SlipDistanceAttributeID:
{
if(!valid_data)
{
Scalar value = 30.0f;
attribute_entry->SetValue(model, &value);
result = true;
}
if (model->m_slipDistance < 0.0f)
{
_snprintf(
*error,
error_buffer,
"{[GameData]SlipDistance=%f}: value must be >= 0.0!",
model->m_slipDistance
);
result = false;
}
break;
}
}
return result;
}