Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
133 lines
3.5 KiB
C++
133 lines
3.5 KiB
C++
#include "MW4Headers.hpp"
|
|
|
|
#include "LBXMover.hpp"
|
|
#include "MWEntityManager.hpp"
|
|
|
|
//#############################################################################
|
|
//############################### LBXMover ###############################
|
|
//#############################################################################
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
LBXMover::ClassData*
|
|
LBXMover::DefaultData = NULL;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
void
|
|
LBXMover::InitializeClass()
|
|
{
|
|
Verify(!DefaultData);
|
|
DefaultData =
|
|
new ClassData(
|
|
LBXMoverClassID,
|
|
"MechWarrior4::LBXMover",
|
|
BaseClass::DefaultData,
|
|
0, NULL,
|
|
(Entity::Factory)Make,
|
|
(Entity::CreateMessage::Factory)CreateMessage::ConstructCreateMessage,
|
|
ExecutionStateEngine::DefaultData,
|
|
(Entity::GameModel::Factory)GameModel::ConstructGameModel,
|
|
NULL,
|
|
(Entity::GameModel::ReadAndVerifier)GameModel::ReadAndVerify,
|
|
(Entity::GameModel::ModelWrite)GameModel::WriteToText,
|
|
(Entity::GameModel::ModelSave)GameModel::SaveGameModel
|
|
);
|
|
Register_Object(DefaultData);
|
|
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
void
|
|
LBXMover::TerminateClass()
|
|
{
|
|
Unregister_Object(DefaultData);
|
|
delete DefaultData;
|
|
DefaultData = NULL;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
LBXMover*
|
|
LBXMover::Make(
|
|
CreateMessage *message,
|
|
ReplicatorID *base_id
|
|
)
|
|
{
|
|
Check_Object(message);
|
|
gos_PushCurrentHeap(Heap);
|
|
Check_Object(EntityManager::GetInstance());
|
|
LBXMover *new_entity;
|
|
Entity *entity = EntityManager::GetInstance()->RequestFromArmory(message->dataListID);
|
|
if (entity)
|
|
{
|
|
new_entity = Cast_Object(LBXMover*, entity);
|
|
new_entity->Reuse(message, base_id);
|
|
}
|
|
else
|
|
new_entity = new LBXMover(DefaultData, message, base_id, NULL);
|
|
gos_PopCurrentHeap();
|
|
Check_Object(new_entity);
|
|
return new_entity;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
LBXMover::LBXMover(
|
|
ClassData *class_data,
|
|
CreateMessage *message,
|
|
ReplicatorID *base_id,
|
|
ElementRenderer::Element *element
|
|
):
|
|
WeaponMover(class_data, message, base_id, element)
|
|
{
|
|
Check_Pointer(this);
|
|
Check_Object(message);
|
|
|
|
m_disipationStart = message->disipationStart;
|
|
m_maxDisipation = message->maxDisipation;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
LBXMover::~LBXMover()
|
|
{
|
|
Check_Object(this);
|
|
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
void
|
|
LBXMover::PostCollision(Stuff::DynamicArrayOf<CollisionData> *collisions)
|
|
{
|
|
Check_Object(this);
|
|
|
|
//First we need to check the damage based upon our distance and falloff
|
|
Vector3D distance;
|
|
Point3D current_position;
|
|
ElementRenderer::Element *element = GetElement();
|
|
current_position = element->GetNewLocalToParent();
|
|
distance.Subtract(current_position, startPoint);
|
|
|
|
Scalar length = distance.GetLength();
|
|
if(length > m_disipationStart)
|
|
{
|
|
Verify(m_disipationStart + SMALL < maxDistance);
|
|
length -= m_disipationStart;
|
|
Scalar ratio = 1.0f - length*(1.0f - m_maxDisipation)/(maxDistance - m_disipationStart);
|
|
damageAmount *= ratio;
|
|
}
|
|
|
|
BaseClass::PostCollision(collisions);
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
void
|
|
LBXMover::TestInstance() const
|
|
{
|
|
Verify(IsDerivedFrom(DefaultData));
|
|
}
|