Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

35 lines
1.4 KiB
C++

// NOTE: these must EXACTLY match the #defines in LancemateDefines.hpp!
// Just copy the file over if you change one.
#define LancemateCATCHUP1 6000
#define LancemateCATCHUP2 6001
#define LancemateCATCHUP3 6002
#define LancemateCROUCH 6003
#define LancemateFF1_1 6004
#define LancemateFF1_2 6005
#define LancemateFF1_3 6006
#define LancemateFF2_1 6007
#define LancemateFF2_2 6008
#define LancemateFF2_3 6009
#define LancemateFF3_1 6010
#define LancemateFF3_2 6011
#define LancemateFF3_3 6012
#define LancemateFF4_1 6013
#define LancemateFF4_2 6014
#define LancemateFF4_3 6015
#define LancemateIDLE1 6016
#define LancemateIDLE2 6017
#define LancemateIDLE3 6018
#define LancemateJUMPJET 6019
#define LancemateKILLS1 6020
#define LancemateKILLS2 6021
#define LancemateKILLS3 6022
#define LancemateOK1 6023
#define LancemateOK2 6024
#define LancemateOK3 6025
#define LancemateOKX1 6026
#define LancemateOKX2 6027
#define LancemateNO1 6028
#define LancemateNO2 6029
#define LancemateNO3 6030