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2026-06-24 21:28:16 -05:00

89 lines
2.1 KiB
C++

#pragma once
#include "MW4.hpp"
#include <Adept\Entity.hpp>
namespace MechWarrior4
{
typedef Adept::Entity__CreateMessage LightEntity__CreateMessage;
typedef Adept::Entity__GameModel LightEntity__GameModel;
typedef Adept::Entity__Message LightEntity__Message;
typedef Adept::Entity__ExecutionStateEngine LightEntity__ExecutionStateEngine;
//##########################################################################
//########################## LightEntity ##############################
//##########################################################################
class LightEntity:
public Adept::Entity
{
public:
static void
InitializeClass();
static void
TerminateClass();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Run-time Construction and Destruction Support
//
public:
typedef LightEntity__CreateMessage CreateMessage;
typedef LightEntity__GameModel GameModel;
typedef LightEntity__Message Message;
typedef LightEntity__ExecutionStateEngine ExecutionStateEngine;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Run-time Construction and Destruction Support
//
public:
static LightEntity*
Make(
CreateMessage *message,
ReplicatorID *base_id
);
protected:
LightEntity(
ClassData *class_data,
CreateMessage *message,
ReplicatorID *base_id,
ElementRenderer::Element *element
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class Data support
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Flag Support
//
public:
enum
{
DefaultFlags = HermitMode
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Execution Support
//
public:
int
GetExecutionSlot();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Support
//
public:
void
TestInstance() const;
};
}