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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
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2026-06-24 21:28:16 -05:00

227 lines
7.4 KiB
C++

#pragma once
#ifndef MWDEBUGHELPER_HPP
#define MWDEBUGHELPER_HPP
#include <Adept\NameTable.hpp>
#pragma warning (push)
#include <stlport\string>
#pragma warning (pop)
namespace MechWarrior4
{
class Vehicle;
class VehicleInterface;
class DebugHelper
{
public:
DebugHelper();
~DebugHelper();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Instance
//
static DebugHelper* GetInstance();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Drawing
//
void Execute();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// GOS callbacks: camera
//
static bool __stdcall Check_CameraInMech();
static void __stdcall Activate_CameraInMech();
static bool __stdcall Check_CameraExternal();
static void __stdcall Activate_CameraExternal();
static bool __stdcall Check_CameraTopDown();
static void __stdcall Activate_CameraTopDown();
static bool __stdcall Check_CameraTopDownFollow();
static void __stdcall Activate_CameraTopDownFollow();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// GOS callbacks: MW4AI
//
static bool __stdcall Check_InvulnerabilityGlobal();
static void __stdcall Activate_InvulnerabilityGlobal();
static bool __stdcall Check_CameraAttachToNext();
static void __stdcall Activate_CameraAttachToNext();
static bool __stdcall Check_IgnoreCurrentVehicle();
static void __stdcall Activate_IgnoreCurrentVehicle();
static bool __stdcall Check_ShowAIStats();
static void __stdcall Activate_ShowAIStats();
static bool __stdcall Check_ShowAIStatsCurrentVehicleOnly();
static void __stdcall Activate_ShowAIStatsCurrentVehicleOnly();
static bool __stdcall Check_ShowDamageInfo();
static void __stdcall Activate_ShowDamageInfo();
static bool __stdcall Check_ShowMovementLines();
static void __stdcall Activate_ShowMovementLines();
static bool __stdcall Check_ShowMovementPaths();
static void __stdcall Activate_ShowMovementPaths();
static bool __stdcall Checked_DisableAI ();
static void __stdcall Activate_DisableAI ();
static bool __stdcall Check_ShowNumPathRequests();
static void __stdcall Activate_ShowNumPathRequests();
static bool __stdcall Check_EnableAIHeatManagement();
static void __stdcall Activate_EnableAIHeatManagement();
static bool __stdcall Checked_DisableCombatMovement();
static void __stdcall Activate_DisableCombatMovement();
static bool __stdcall Checked_DisableCombatFiring();
static void __stdcall Activate_DisableCombatFiring();
static bool __stdcall Checked_BreakInCurrentVehicle();
static void __stdcall Activate_BreakInCurrentVehicle();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ABL
//
static bool __stdcall Check_ABLProfile();
static void __stdcall Activate_ABLProfile();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Dead reckoning
//
static bool __stdcall Check_ShowDeadReckoning05s();
static void __stdcall Activate_ShowDeadReckoning05s();
static bool __stdcall Check_ShowDeadReckoning1s();
static void __stdcall Activate_ShowDeadReckoning1s();
static bool __stdcall Check_ShowDeadReckoning2s();
static void __stdcall Activate_ShowDeadReckoning2s();
static bool __stdcall Check_HideDeadReckoning();
static void __stdcall Activate_HideDeadReckoning();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// GOS callbacks: Mech testing
//
static bool __stdcall Check_TestArmActivation();
static void __stdcall Activate_TestArmActivation();
static bool __stdcall Check_TestPushupOff();
static void __stdcall Activate_TestPushupOff();
static bool __stdcall Check_TestLeftGimp();
static void __stdcall Activate_TestLeftGimp();
static bool __stdcall Check_TestRightGimp();
static void __stdcall Activate_TestRightGimp();
static void __stdcall Activate_TestLeftArmRecoil();
static void __stdcall Activate_TestRightGunRecoil();
static void __stdcall Activate_TestHit1();
static void __stdcall Activate_TestHit2();
static void __stdcall Activate_TestHit3();
static void __stdcall Activate_TestHit4();
static void __stdcall Activate_TestReset();
static void __stdcall Activate_TestFallForward();
static void __stdcall Activate_TestFallBackward();
static void __stdcall Activate_TestFallLeft();
static void __stdcall Activate_TestFallRight();
static bool __stdcall Check_TestFastTransition();
static void __stdcall Activate_TestFastTransition();
static bool __stdcall Check_NoBlend();
static void __stdcall Activate_NoBlend();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// GOS callbacks: Torso Control
//
static bool __stdcall Check_AlwaysLeaveTorsoAlone();
static void __stdcall Activate_AlwaysLeaveTorsoAlone();
static bool __stdcall Check_AlwaysCenterTorsoToLegs();
static void __stdcall Activate_AlwaysCenterTorsoToLegs();
static bool __stdcall Check_AlwaysCenterLegsToTorso();
static void __stdcall Activate_AlwaysCenterLegsToTorso();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// GOS callbacks: Input Trainer
//
static bool __stdcall Check_ThrottleEnabled();
static void __stdcall Activate_ThrottleEnabled();
static bool __stdcall Check_TurnEnabled();
static void __stdcall Activate_TurnEnabled();
static bool __stdcall Check_TorsoEnabled();
static void __stdcall Activate_TorsoEnabled();
static bool __stdcall Check_FiringEnabled();
static void __stdcall Activate_FiringEnabled();
static bool __stdcall Check_ViewModesEnabled();
static void __stdcall Activate_ViewModesEnabled();
static bool __stdcall Check_TargetSelectionEnabled();
static void __stdcall Activate_TargetSelectionEnabled();
static bool __stdcall Check_ZoomEnabled();
static void __stdcall Activate_ZoomEnabled();
static bool __stdcall Check_HeatEnabled();
static void __stdcall Activate_HeatEnabled();
static bool __stdcall Check_NavSwitchingEnabled();
static void __stdcall Activate_NavSwitchingEnabled();
static bool __stdcall Check_MiscEnabled();
static void __stdcall Activate_MiscEnabled();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// GOS callbacks: "Switch To >>"
//
static DWORD __stdcall Activate_SwitchToNextPage(char* name, DWORD function);
static DWORD __stdcall SwitchCallback(char* name, DWORD function);
std::string m_PublicString;
bool ShouldBreakInCurrentVehicle() const;
private:
static std::string GetMenuItemName(unsigned int index, bool fIncludePrefix = true);
static unsigned int GetMenuItemIndex(const std::string& name);
static std::string GetSwitchToPrefix();
static unsigned int GetNumObjectNames();
static std::string GetObjectName(unsigned int index);
static void SwitchToObject(unsigned int index);
static void SwitchToObject(MechWarrior4::MWObject& v);
private:
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Data members
//
static DebugHelper* m_Instance;
bool m_FollowCamera;
static bool m_AIOff;
Adept::ObjectID m_PlayerID;
unsigned int m_SwitchTo_Page;
bool m_BreakInCurrentVehicle;
};
};
#endif // MWDEBUGHELPER_HPP