Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

106 lines
1.6 KiB
C++

#pragma once
#include "MW4.hpp"
#include <Adept\Resource.hpp>
namespace MechWarrior4
{
class MWOptions:
public Stuff::Plug
{
public:
MWOptions(Stuff::MemoryStream *stream);
~MWOptions() {}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Load and Save Support
//
public:
static void
ConstructOptionsStream(Stuff::NotationFile *note_file, Stuff::MemoryStream *stream);
void
SaveToStream(Stuff::MemoryStream *stream);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Options
//
public:
ResourceID m_ControlStream;
enum{
Res640x480 = 0,
Res800x600,
Res1024x768,
Res1280x1024,
Res1600x1200
};
//Game Options
int
m_difficultyLevel;
int
m_useHeat;
int
m_unlimmitedAmmo;
int
m_useInvincibility;
int
m_friendlyFire;
int
m_splashDamage;
int
m_weaponJam;
int
m_ammobayFire;
// MSL 5.05 Advance Mode
int
m_advanceMode;
// MSL 5.06 Armor Mode
int
m_armorMode;
int
m_defaultView;
//Video Options
int
m_resolution;
Stuff::Scalar
m_contrast;
Stuff::Scalar
m_brightness;
Stuff::Scalar
m_gamma;
//Audio Options
int
m_sfxVolume;
int
m_musicVolume;
int
m_bettyOn;
int
m_audioHardware;
int
m_forceFeedback; //On, Off
int
m_playerInsignia;
int
m_teamInsignia;
Stuff::MString
m_closingCinemaName;
//Multiplayer
Stuff::MString
m_playerName;
Stuff::MString
m_teamName;
Stuff::MString
m_password;
};
}