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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
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2026-06-24 21:28:16 -05:00

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1.6 KiB
C++

//===========================================================================//
// File: MWPlayer_Tool.cpp //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 09/09/98 JSE Inital base class based off of Shadowrun/Adept //
//---------------------------------------------------------------------------//
// Copyright (C) 1998, Fasa Interactive //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#include "MW4Headers.hpp"
#include "MWPlayer.hpp"
#include "MWTool.hpp"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
MWPlayer*
MWPlayer::ToolMake(
FactoryRequestParameters *parameters,
Connection *owner
)
{
MWPlayer *new_entity = new MWPlayer(DefaultData, parameters, owner, NULL);
Check_Object(new_entity);
return new_entity;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
MWPlayer::MWPlayer(
ClassData *class_data,
FactoryRequestParameters *parameters,
Connection *owner,
ElementRenderer::Element *element
):
Player(class_data, parameters, owner, element)
{
Check_Pointer(this);
Check_Object(parameters);
}