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200 lines
7.3 KiB
C++

//===========================================================================//
// File: NetDamage.hpp
// Contents : All movement messages and rewind capabilites
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 01/06/1999 JSE Inital coding
//---------------------------------------------------------------------------//
// Copyright (C) 1998, Microsoft Corp. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#pragma once
#include "NetConstants.hpp"
#include "NetUpdateManager.hpp"
//#include "Mech.hpp"
namespace MechWarrior4
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class MechExternalDamageUpdate
{
public:
enum {
UpdateEntryCount = 0
};
enum {
UpdateType = UpdateManager::MechExternalDamageUpdateID
};
static void Decode(Entity *entity, MemoryStream *memory_stream, Time till, Scalar packet_latency, int connection, int debug_level, int bandwidth, Scalar rate);
static void Skip(MemoryStream *memory_stream, int size, Time till, int connection, int debug_level, int bandwidth);
static void Encode(Entity *entity, DynamicMemoryStream *memory_stream, int connection, int debug_level, int bandwidth);
static int SizeFunction(Entity *entity);
static int MaxSize(Entity *entity, int debug_level, int bandwidth);
static bool MaintainActiveFlagFunction(Entity *entity,Point3D cull_location);
static int GetUpdateEntryCount(){return UpdateEntryCount;};
static int GetUpdateEntryType(){return UpdateType;};
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class MechInternalDamageUpdate
{
public:
enum {
InternalDamageEntryID = 0,
UpdateEntryCount
};
enum {
UpdateType = UpdateManager::MechInternalDamageUpdateID
};
static void Decode(Entity *entity, MemoryStream *memory_stream, Time till, Scalar packet_latency, int connection, int debug_level, int bandwidth, Scalar rate);
static void Skip(MemoryStream *memory_stream, int size, Time till, int connection, int debug_level, int bandwidth);
static void Encode(Entity *entity, DynamicMemoryStream *memory_stream, int connection, int debug_level, int bandwidth);
static int SizeFunction(Entity *entity);
static int MaxSize(Entity *entity, int debug_level, int bandwidth);
static bool MaintainActiveFlagFunction(Entity *entity,Point3D cull_location);
static int GetUpdateEntryCount(){return UpdateEntryCount;};
static int GetUpdateEntryType(){return UpdateType;};
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class VehicleDamageUpdate
{
public:
enum {
UpdateEntryCount = 0
};
enum {
UpdateType = UpdateManager::VehicleDamageUpdateID
};
static void Decode(Entity *entity, MemoryStream *memory_stream, Time till, Scalar packet_latency, int connection, int debug_level, int bandwidth, Scalar rate);
static void Skip(MemoryStream *memory_stream, int size, Time till, int connection, int debug_level, int bandwidth);
static void Encode(Entity *entity, DynamicMemoryStream *memory_stream, int connection, int debug_level, int bandwidth);
static int SizeFunction(Entity *entity);
static int MaxSize(Entity *entity, int debug_level, int bandwidth);
static bool MaintainActiveFlagFunction(Entity *entity,Point3D cull_location){return true;}
static int GetUpdateEntryCount(){return UpdateEntryCount;};
static int GetUpdateEntryType(){return UpdateType;};
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class NearBuildingExternalDamageUpdate
{
public:
enum {
UpdateEntryCount = 0
};
enum {
UpdateType = UpdateManager::NearBuildingExternalDamageUpdateID
};
static void Decode(Entity *entity, MemoryStream *memory_stream, Time till, Scalar packet_latency, int connection, int debug_level, int bandwidth, Scalar rate);
static void Skip(MemoryStream *memory_stream, int size, Time till, int connection, int debug_level, int bandwidth);
static void Encode(Entity *entity, DynamicMemoryStream *memory_stream, int connection, int debug_level, int bandwidth);
static int SizeFunction(Entity *entity){return -1;};
static int MaxSize(Entity *entity, int debug_level, int bandwidth);
static bool MaintainActiveFlagFunction(Entity *entity,Point3D cull_location){return true;}
static int GetUpdateEntryCount(){return UpdateEntryCount;};
static int GetUpdateEntryType(){return UpdateType;};
static void WriteTileBlock(int row, int column,DynamicMemoryStream *memory_stream, int connection);
static void ReadTileBlock(int row, int column,MemoryStream *memory_stream, int connection, bool skip = false);
static void WriteTileDamageStream(WORD index, DynamicMemoryStream *mem_stream, int connection);
static void ReadTileDamageStream(WORD index, MemoryStream *mem_stream, int connection, bool skip = false);
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class SecondaryBuildingExternalDamageUpdate
{
public:
enum {
UpdateEntryCount = 0
};
enum {
UpdateType = UpdateManager::SecondaryBuildingExternalDamageUpdateID
};
static void Decode(Entity *entity, MemoryStream *memory_stream, Time till, Scalar packet_latency, int connection, int debug_level, int bandwidth, Scalar rate);
static void Skip(MemoryStream *memory_stream, int size, Time till, int connection, int debug_level, int bandwidth);
static void Encode(Entity *entity, DynamicMemoryStream *memory_stream, int connection, int debug_level, int bandwidth);
static int SizeFunction(Entity *entity){return -1;};
static int MaxSize(Entity *entity, int debug_level, int bandwidth);
static bool MaintainActiveFlagFunction(Entity *entity,Point3D cull_location){return true;}
static int GetUpdateEntryCount(){return UpdateEntryCount;};
static int GetUpdateEntryType(){return UpdateType;};
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class FarBuildingExternalDamageUpdate
{
public:
enum {
UpdateEntryCount = 0
};
enum {
UpdateType = UpdateManager::FarBuildingExternalDamageUpdateID
};
static void Decode(Entity *entity, MemoryStream *memory_stream, Time till, Scalar packet_latency, int connection, int debug_level, int bandwidth, Scalar rate);
static void Skip(MemoryStream *memory_stream, int size, Time till, int connection, int debug_level, int bandwidth);
static void Encode(Entity *entity, DynamicMemoryStream *memory_stream, int connection, int debug_level, int bandwidth);
static int SizeFunction(Entity *entity){return -1;};
static int MaxSize(Entity *entity, int debug_level, int bandwidth);
static bool MaintainActiveFlagFunction(Entity *entity,Point3D cull_location){return true;}
static int GetUpdateEntryCount(){return UpdateEntryCount;};
static int GetUpdateEntryType(){return UpdateType;};
};
};