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2026-06-24 21:28:16 -05:00

87 lines
2.4 KiB
C++

#pragma once
#include "MW4.hpp"
#include "Vehicle.hpp"
namespace MechWarrior4
{
//##########################################################################
//########################### ObservationVehicle ################################
//##########################################################################
typedef Vehicle__ClassData ObservationVehicle__ClassData;
typedef Vehicle__Message ObservationVehicle__Message;
typedef Vehicle__CreateMessage ObservationVehicle__CreateMessage;
typedef Vehicle__GameModel ObservationVehicle__GameModel;
typedef Vehicle__ExecutionStateEngine ObservationVehicle__ExecutionStateEngine;
class ObservationVehicle : public Vehicle
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Inheritance support
//
public:
typedef ObservationVehicle__ClassData ClassData;
typedef ObservationVehicle__GameModel GameModel;
typedef ObservationVehicle__Message Message;
typedef ObservationVehicle__ExecutionStateEngine ExecutionStateEngine;
typedef ObservationVehicle__CreateMessage CreateMessage;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Static Methods
//
public:
static void InitializeClass();
static void TerminateClass();
typedef Vehicle BaseClass;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Run-time Construction and Destruction Support
//
public:
static ObservationVehicle* Make(CreateMessage *message,ReplicatorID *base_id);
protected:
ObservationVehicle(ClassData *class_data,CreateMessage *message,ReplicatorID *base_id,ElementRenderer::Element *element);
~ObservationVehicle();
void Reuse(const CreateMessage *message,ReplicatorID *base_id);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static ClassData *DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Simulation Support
//
protected:
void TurnOn(void);
public:
int GetTableArray()
{Check_Object(this); return NameTable::ObservationVehicleArray;}
void PreCollisionExecute(Stuff::Time till);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Support
//
public:
void TestInstance() const;
};
}