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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

142 lines
3.9 KiB
C++

#pragma once
#include "MW4.hpp"
#include "aiutils.hpp"
#include <Adept\Entity.hpp>
#pragma warning (push)
#include <vector>
#pragma warning (pop)
namespace MechWarrior4
{
//##########################################################################
//################## Path::CreateMessage #############################
//##########################################################################
class Path__CreateMessage : public Adept::Entity__CreateMessage
{
public:
Adept::ResourceID pathPointsResourceID;
Path__CreateMessage(
size_t length,
int priority,
int message_flags,
Stuff::RegisteredClass::ClassID class_id,
int replicator_flags,
const Adept::ResourceID& instance_id,
const Stuff::LinearMatrix4D &creation_matrix,
Stuff::Scalar age,
int execution_state,
int name_id,
int entity_alignment,
Adept::ResourceID path_points
):
Adept::Entity__CreateMessage(
length,
priority,
message_flags,
class_id,
replicator_flags,
instance_id,
creation_matrix,
age,
execution_state,
name_id,
entity_alignment
),
pathPointsResourceID(path_points)
{}
static void ConstructCreateMessage(Script *script);
};
//##########################################################################
//########################### Path ####################################
//##########################################################################
typedef Adept::Entity__ClassData Path__ClassData;
typedef Adept::Entity__Message Path__Message;
typedef Adept::Entity__ExecutionStateEngine Path__ExecutionStateEngine;
typedef Adept::Entity__GameModel Path__GameModel;
class Path:
public Adept::Entity
{
public:
static void InitializeClass();
static void TerminateClass();
//##########################################################################
// Inheritance support
//
public:
typedef Path__ClassData ClassData;
typedef Path__GameModel GameModel;
typedef Path__Message Message;
typedef Path__ExecutionStateEngine ExecutionStateEngine;
typedef Path__CreateMessage CreateMessage;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Run-time Construction and Destruction Support
//
public:
static Path* Make(CreateMessage *message,Adept::ReplicatorID *base_id);
Adept::Replicator::CreateMessage* SaveMakeMessage(Stuff::MemoryStream *stream, Adept::ResourceFile *res_file);
void SaveInstanceText(Stuff::Page *page);
protected:
Path(ClassData *class_data,CreateMessage *message,Adept::ReplicatorID *base_id,ElementRenderer::Element *element);
~Path();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static ClassData *DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Simulation Support
//
public:
int
GetTableArray()
{Check_Object(this); return Adept::NameTable::PathArray;}
stlport::vector<Stuff::Point3D> pathPoints;
Adept::ResourceID pathPointsResourceID;
Stuff::Point3D GetNearestPoint (const Stuff::Point3D& pt);
int GetNearestIndex (const Stuff::Point3D& pt);
void ErasePoint (int index)
{
stlport::vector<Stuff::Point3D>::iterator iter;
Verify (index>=0);
Verify (index < pathPoints.size());
iter = pathPoints.begin ();
while ((index) && (iter != pathPoints.end ()))
{
iter++;
index--;
}
Verify (iter != pathPoints.end ());
pathPoints.erase (iter);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Support
//
public:
void TestInstance() const;
public: // jcem
void SaveAs2DPoly(Stuff::DynamicArrayOf<Stuff::Vector2DOf<Stuff::Scalar> >& Poly) const;
};
}