Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
19 lines
857 B
C++
19 lines
857 B
C++
//===========================================================================//
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// File: SimpleChannelAnimator.cpp
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// Project: MechWarrior 4
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// Contents:
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//
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 12/17/99 JSE Initial coding,
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//---------------------------------------------------------------------------//
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// Copyright (C) 1998, Fasa Interactive, Inc.
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// All Rights reserved worldwide
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL
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//===========================================================================//
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#include "MW4Headers.hpp"
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#include "SpringOf.hpp"
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