Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

59 lines
1.6 KiB
C++

#pragma once
#include "MW4.hpp"
#include "Subsystem.hpp"
#include <Adept\EntityClassData.hpp>
namespace MechWarrior4
{
class Entity__ClassData;
//##########################################################################
//##################### Subsystem::ClassData #########################
//##########################################################################
class Subsystem__ClassData:
public Adept::Entity__ClassData
{
public:
typedef Entity__ClassData BaseClass;
Subsystem__ClassData(
Stuff::RegisteredClass::ClassID class_id,
const char* class_name,
Adept::Replicator::ClassData *parent_class,
int message_count,
const Adept::Receiver::MessageEntry *message_handlers,
Adept::Entity::Factory entity_factory,
Adept::Entity::CreateMessage::Factory message_factory,
Adept::Entity::ExecutionStateEngine::ClassData *execution_state,
Adept::Entity::GameModel::Factory model_factory,
Adept::Entity::GameModel::Factory obb_factory,
Adept::Entity::GameModel::ReadAndVerifier verifier,
Adept::Entity::GameModel::ModelWrite model_write_to_text,
Adept::Entity::GameModel::ModelSave model_save_to_text,
Subsystem::StreamCreate create_stream
):
Adept::Entity__ClassData(
class_id,
class_name,
parent_class,
message_count,
message_handlers,
entity_factory,
message_factory,
execution_state,
model_factory,
obb_factory,
verifier,
model_write_to_text,
model_save_to_text
)
{
streamCreate = create_stream;
}
Subsystem::StreamCreate
streamCreate;
};
}