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133 lines
3.7 KiB
C++

//===========================================================================//
// File: Truck.hpp
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 09/09/98 JSE Inital base class based off of Shadowrun/Adept
//---------------------------------------------------------------------------//
// Copyright (C) 1998, Fasa Interactive //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#pragma once
#include "MW4.hpp"
#include "Vehicle.hpp"
namespace MechWarrior4
{
//##########################################################################
//############################ Truck ###############################
//##########################################################################
//-------------------------------------------------------------------------
// The following helper classes must always be typedef'd or overriden by an
// inheritor
//
typedef Vehicle__GameModel Truck__GameModel;
typedef Vehicle__Message Truck__Message;
typedef Vehicle__UpdateMessage Truck__UpdateMessage;
typedef Vehicle__CreateMessage Truck__CreateMessage;
typedef Vehicle__ClassData Truck__ClassData;
typedef Vehicle__ExecutionStateEngine Truck__ExecutionStateEngine;
extern DWORD Executed_Truck_Count;
//----------------------- End of inheritance stuff ------------------------
class Truck:
public Vehicle
{
public:
static void
InitializeClass();
static void
TerminateClass();
typedef Vehicle BaseClass;
//##########################################################################
// Inheritance support
//
public:
typedef Truck__ClassData ClassData;
typedef Truck__GameModel GameModel;
typedef Truck__Message Message;
typedef Truck__ExecutionStateEngine ExecutionStateEngine;
typedef Truck__CreateMessage CreateMessage;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Run-time Construction and Destruction Support
//
public:
static Truck*
Make(
CreateMessage *message,
ReplicatorID *base_id
);
void
SaveInstanceText(Stuff::Page *page);
protected:
Truck(
ClassData *class_data,
CreateMessage *message,
ReplicatorID *base_id,
ElementRenderer::Element *element
);
void
Respawn(Adept::Entity::CreateMessage *message);
void
CommonCreation(CreateMessage *message);
void
Reuse(
const CreateMessage *message,
ReplicatorID *base_id
);
~Truck();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class Data support
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Game Model Support
//
public:
const GameModel*
GetGameModel()
{
Check_Object(this);
return Cast_Pointer(const GameModel*,gameModelResource.GetPointer());
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Execution Support
//
public:
void
TurnOn();
void
PreCollisionExecute(Stuff::Time till);
void PostCollisionExecute (Stuff::Time time);
void ReactToDestruction(int damage_mode, int damage_type);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Support
//
public:
void
TestInstance() const;
};
}