Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
382 lines
9.4 KiB
C++
382 lines
9.4 KiB
C++
//===========================================================================//
|
|
// File: WeaponMover.hpp
|
|
//---------------------------------------------------------------------------//
|
|
// Date Who Modification //
|
|
// -------- --- ---------------------------------------------------------- //
|
|
// 09/09/98 JSE Inital base class based off of Shadowrun/Adept
|
|
// 09/25/98 BDB Inital WeaponMover class based off of Vehicle
|
|
//---------------------------------------------------------------------------//
|
|
// Copyright (C) 1998, Fasa Interactive //
|
|
// All Rights reserved worldwide //
|
|
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
|
|
//===========================================================================//
|
|
|
|
#pragma once
|
|
|
|
#include "MW4.hpp"
|
|
|
|
#include <Adept\Mover.hpp>
|
|
|
|
namespace Adept {class Effect;}
|
|
|
|
|
|
namespace MechWarrior4
|
|
{
|
|
class Adept::Effect;
|
|
class MWObject;
|
|
|
|
|
|
void WeaponMoverSecurityCheckStart();
|
|
void WeaponMoverSecurityCheckStop();
|
|
|
|
|
|
//##########################################################################
|
|
//################## WeaponMover::CreateMessage ######################
|
|
//##########################################################################
|
|
|
|
class WeaponMover__CreateMessage:
|
|
public Adept::Mover__CreateMessage
|
|
{
|
|
public:
|
|
Stuff::Scalar
|
|
damageAmount;
|
|
Stuff::Scalar
|
|
maxDistance;
|
|
// MSL 5.03 Min Distance
|
|
// Stuff::Scalar
|
|
// minDistance;
|
|
Adept::ReplicatorID
|
|
inflictingEntityID;
|
|
Stuff::Scalar
|
|
heatAmount;
|
|
Stuff::Scalar
|
|
splashRadius;
|
|
Stuff::Scalar
|
|
percentageOfDamageToDirectHit;
|
|
Stuff::Scalar
|
|
minPercentageOfDamageToSphereHit;
|
|
Stuff::Scalar
|
|
maxPercentageOfDamageToSphereHit;
|
|
int
|
|
itemID;
|
|
|
|
WeaponMover__CreateMessage(
|
|
size_t length,
|
|
int priority,
|
|
int message_flags,
|
|
Stuff::RegisteredClass::ClassID class_id,
|
|
int replicator_flags,
|
|
const ResourceID& instance_id,
|
|
const Stuff::LinearMatrix4D &creation_matrix,
|
|
Stuff::Scalar age,
|
|
int execution_state,
|
|
int name_id,
|
|
int entity_alignment,
|
|
const Stuff::Motion3D &initial_velocity,
|
|
const Stuff::Motion3D &initial_acceleration,
|
|
Stuff::Scalar damage_amount,
|
|
Stuff::Scalar heat_amount,
|
|
Stuff::Scalar max_distance,
|
|
// MSL 5.03 Min Distance
|
|
// Stuff::Scalar min_distance,
|
|
Adept::ReplicatorID inflicting_id,
|
|
Stuff::Scalar splash_radius,
|
|
Stuff::Scalar percentage_damage_direct_hit,
|
|
Stuff::Scalar min_percentage_damage_sphere,
|
|
Stuff::Scalar max_percentage_damage_sphere,
|
|
int item_id
|
|
):
|
|
Adept::Mover__CreateMessage(
|
|
length,
|
|
priority,
|
|
message_flags,
|
|
class_id,
|
|
replicator_flags,
|
|
instance_id,
|
|
creation_matrix,
|
|
age,
|
|
execution_state,
|
|
name_id,
|
|
entity_alignment,
|
|
initial_velocity,
|
|
initial_acceleration
|
|
),
|
|
damageAmount(damage_amount),
|
|
maxDistance(max_distance),
|
|
// MSL 5.03 Min Distance
|
|
// minDistance(min_distance),
|
|
inflictingEntityID(inflicting_id),
|
|
heatAmount(heat_amount),
|
|
splashRadius(splash_radius),
|
|
percentageOfDamageToDirectHit(percentage_damage_direct_hit),
|
|
minPercentageOfDamageToSphereHit(min_percentage_damage_sphere),
|
|
maxPercentageOfDamageToSphereHit(max_percentage_damage_sphere),
|
|
itemID(item_id)
|
|
{}
|
|
};
|
|
|
|
//##########################################################################
|
|
//###################### WeaponMover::GameModel #######################
|
|
//##########################################################################
|
|
|
|
class WeaponMover__GameModel:
|
|
public Adept::Mover__GameModel
|
|
{
|
|
public:
|
|
Adept::ResourceID
|
|
hitEffectMaterialTable;
|
|
Adept::ResourceID
|
|
secondaryHitEffectMaterialTable;
|
|
Adept::ResourceID
|
|
secondaryHitEffectResourceID;
|
|
Adept::ResourceID
|
|
hitEffectResourceID;
|
|
Adept::ResourceID
|
|
damageDecalResourceID;
|
|
Stuff::Scalar
|
|
maxDistance;
|
|
// MSL 5.03 Min Distance
|
|
// Stuff::Scalar
|
|
// minDistance;
|
|
Adept::ResourceID
|
|
trailResource;
|
|
bool
|
|
doesPlaceCrater;
|
|
int
|
|
m_craterID;
|
|
Stuff::Scalar
|
|
m_lightAmpFlareOut;
|
|
|
|
|
|
enum {
|
|
MaxDistanceAttributeID = WeaponMover__GameModel::NextAttributeID,
|
|
// MSL 5.03 Min Distance
|
|
// MinDistanceAttributeID,
|
|
TrailResourceAttributeID,
|
|
DoesPlaceCraterAttributeID,
|
|
HitEffectResourceAttributeID,
|
|
SecondaryHitEffectResourceAttributeID,
|
|
DamageDecalResourceAttributeID,
|
|
LightAmpFlareOutAttributeID,
|
|
NextAttributeID
|
|
};
|
|
|
|
static bool
|
|
ReadAndVerify(
|
|
WeaponMover__GameModel *model,
|
|
ModelAttributeEntry *attribute_entry,
|
|
const char *data,
|
|
char **error,
|
|
int error_buffer = 128
|
|
);
|
|
|
|
static void
|
|
ConstructGameModel(Script *script);
|
|
};
|
|
|
|
//##########################################################################
|
|
//############################ WeaponMover ###########################
|
|
//##########################################################################
|
|
|
|
//-------------------------------------------------------------------------
|
|
// The following helper classes must always be typedef'd or overriden by an
|
|
// inheritor
|
|
//
|
|
typedef Adept::Mover__ExecutionStateEngine WeaponMover__ExecutionStateEngine;
|
|
typedef Adept::Mover__ClassData WeaponMover__ClassData;
|
|
typedef Adept::Mover__Message WeaponMover__Message;
|
|
|
|
extern DWORD Executed_WeaponMover_Count;
|
|
|
|
//----------------------- End of inheritance stuff ------------------------
|
|
|
|
class WeaponMover:
|
|
public Adept::Mover
|
|
{
|
|
friend class MovementClass;
|
|
|
|
public:
|
|
static void
|
|
InitializeClass();
|
|
static void
|
|
TerminateClass();
|
|
|
|
typedef Adept::Mover BaseClass;
|
|
|
|
//##########################################################################
|
|
// Inheritance support
|
|
//
|
|
public:
|
|
typedef WeaponMover__ClassData ClassData;
|
|
typedef WeaponMover__GameModel GameModel;
|
|
typedef WeaponMover__Message Message;
|
|
typedef WeaponMover__ExecutionStateEngine ExecutionStateEngine;
|
|
typedef WeaponMover__CreateMessage CreateMessage;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Run-time Construction and Destruction Support
|
|
//
|
|
public:
|
|
static WeaponMover*
|
|
Make(
|
|
CreateMessage *message,
|
|
ReplicatorID *base_id
|
|
);
|
|
WeaponMover(
|
|
ClassData *class_data,
|
|
CreateMessage *message,
|
|
ReplicatorID *base_id,
|
|
ElementRenderer::Element *element
|
|
);
|
|
|
|
~WeaponMover();
|
|
|
|
void
|
|
Reuse(
|
|
const CreateMessage *message,
|
|
ReplicatorID *base_id
|
|
);
|
|
|
|
void
|
|
SentenceToDeathRow();
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Class Data support
|
|
//
|
|
public:
|
|
static ClassData
|
|
*DefaultData;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Flag Support
|
|
//
|
|
public:
|
|
enum
|
|
{
|
|
DefaultFlags = HermitMode
|
|
};
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Game Model support
|
|
//
|
|
public:
|
|
const GameModel*
|
|
GetGameModel()
|
|
{return Cast_Pointer(const GameModel*, gameModelResource.GetPointer());}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Execution Support
|
|
//
|
|
public:
|
|
int
|
|
GetExecutionSlot();
|
|
|
|
void
|
|
PreCollisionExecute(Stuff::Time till);
|
|
#if defined(LAB_ONLY)
|
|
void
|
|
SyncMatrices(bool update_matrix);
|
|
#endif
|
|
bool
|
|
CollisionHandler(
|
|
Stuff::LinearMatrix4D *new_position,
|
|
Stuff::DynamicArrayOf<CollisionData> *collisions
|
|
);
|
|
void
|
|
PostCollisionExecute(Stuff::Time till);
|
|
virtual void
|
|
PostCollision(Stuff::DynamicArrayOf<CollisionData> *collisions);
|
|
virtual void
|
|
BlowUpIfOffMap();
|
|
void
|
|
CreateMissileTrail();
|
|
char
|
|
GetDamageType();
|
|
|
|
void
|
|
CreateHitEffect(
|
|
Normal3D normal,
|
|
Point3D target_point,
|
|
BYTE hit_material
|
|
);
|
|
void
|
|
CreateSecondaryHitEffect(
|
|
Normal3D normal,
|
|
Point3D target_point,
|
|
BYTE hit_material,
|
|
Adept::Entity *entity_hit
|
|
);
|
|
void
|
|
CreateDamageDecal(
|
|
Adept::Entity *hit_entity,
|
|
Normal3D normal,
|
|
Point3D target_point
|
|
);
|
|
|
|
Stuff::SlotOf<Adept::Effect*>
|
|
trailEffect;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Test Support
|
|
//
|
|
public:
|
|
void
|
|
TestInstance() const;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Movement vars and methods
|
|
public:
|
|
Stuff::Point3D
|
|
startPoint;
|
|
|
|
Stuff::Scalar
|
|
maxDistance;
|
|
|
|
// MSL 5.03 Min Distance
|
|
// Stuff::Scalar
|
|
// minDistance;
|
|
|
|
Stuff::Scalar
|
|
damageAmount;
|
|
|
|
Stuff::Scalar
|
|
heatAmount;
|
|
|
|
Adept::ReplicatorID
|
|
inflictingEntityID;
|
|
|
|
MWObject*
|
|
inflictingVehicle;
|
|
|
|
int itemID;
|
|
|
|
// MSL 5.06 Armor Mode
|
|
int m_ArmorMode;
|
|
|
|
ChainOf<Entity *>
|
|
splashedEntities;
|
|
|
|
int
|
|
splashSize;
|
|
|
|
|
|
|
|
Stuff::Scalar
|
|
splashRadius;
|
|
Stuff::Scalar
|
|
percentageOfDamageToDirectHit;
|
|
Stuff::Scalar
|
|
minPercentageOfDamageToSphereHit;
|
|
Stuff::Scalar
|
|
maxPercentageOfDamageToSphereHit;
|
|
|
|
|
|
virtual void DealSplashDamage(const CollisionData *data);
|
|
static void SplashCallBack(Entity *entity, Entity *original_enitiy, const Stuff::Sphere &sphere);
|
|
static void SubSplashCallBack(CollisionVolume *solid, Entity *original_enitiy, const Stuff::Sphere &sphere);
|
|
|
|
|
|
|
|
};
|
|
}
|