Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

37 lines
976 B
C++

//---------------------------------------------------------------------------
//
// Dheap.h -- This file contains the definition for the Base HEAP
// Manager Class. The Base HEAP manager creates,
// manages and destroys block of memory using Win32
// virtual memory calls.
//
// Honor Bound -- FASA Interactive Technologies
//
// Copyright (c) 1995 FASA Interactive Technologies
//
//---------------------------------------------------------------------------
#ifndef ABLDHEAP_H
#define ABLDHEAP_H
//---------------------------------------------------------------------------
// Class declarations
//struct HeapBlock;
//typedef HeapBlock *HeapBlockPtr;
namespace ABL
{
struct HeapBlock;
typedef HeapBlock *HeapBlockPtr;
class HeapManager;
typedef HeapManager *HeapManagerPtr;
class UserHeap;
typedef UserHeap *UserHeapPtr;
}
//---------------------------------------------------------------------------
#endif