Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
16 lines
323 B
C++
16 lines
323 B
C++
#include "MW4Headers.hpp"
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#include "Boat.hpp"
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#include <Adept\Tool.hpp>
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void Boat::SaveInstanceText(Page *instance_page)
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{
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Check_Object(this);
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Check_Object(instance_page);
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BaseClass::SaveInstanceText(instance_page);
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}
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