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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

26 lines
538 B
C++

#pragma once
#include "vehicle.hpp"
namespace MechWarrior4
{
class CCheapMover
{
private:
Stuff::Point3D m_Loc;
Stuff::Vector3D m_Dir,m_LastDir;
bool m_Airplane;
Stuff::Scalar m_FlyingAltitude;
public:
CCheapMover (Stuff::Point3D newloc);
CCheapMover (Stuff::Point3D newloc,Stuff::Scalar altitude);
bool UpdatePos (Stuff::Point3D dest,Stuff::Scalar speed,float till);
void UpdatePos (Vehicle *veh,Stuff::Point3D dest);
const Stuff::Point3D& Loc (void) const
{ return m_Loc; }
};
}