Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

32 lines
689 B
C++

#pragma once
#include "MW4.hpp"
#include "hudcomp.hpp"
namespace MechWarrior4
{
class HUDCamera : public HUDComponent
{
protected:
typedef HUDComponent inherited;
HUDText *m_FactionName,*m_LifeGoneText;
HUDText *m_FollowName;
void DrawImplementation(void);
Stuff::Time m_Time;
Stuff::Time m_EndTime;
public:
HUDCamera();
~HUDCamera();
virtual void Update (Stuff::Time till);
void OutOfLives (void);
void FollowName (const char *name)
{ m_FollowName->UpdateText (name); }
void FactionName (const char *name)
{ m_FactionName->UpdateText (name); }
};
}