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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
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2026-06-24 21:28:16 -05:00

64 lines
1.5 KiB
C++

#pragma once
#include "MW4.hpp"
#include "hudcomp.hpp"
#include <Adept\AudioCommand.hpp>
#include <Adept\AudioRenderer.hpp>
#include "lancemate.hpp"
namespace MechWarrior4
{
class HUDComm : public HUDComponent
{
protected:
typedef HUDComponent inherited;
// stlport::vector<AI *> m_Lancemates;
stlport::vector<HUDText *> m_LanceCommands;
stlport::vector<HUDText *> m_LanceName;
stlport::vector<HUDText *> m_LanceMech;
int m_AnimLoc;
Stuff::Time m_AnimTime;
int m_ActiveLancemate;
int Lancemate_Line_Size;
// Stuff::Time m_VideoTime;
// int m_VideoFrame;
// bool m_PlayingVideo;
int m_WhoTalking;
SlotOf <AudioCommand *> m_CurAudio;
void DrawImplementation(void);
void ClearLancemates (void);
bool IsTalker (LancematePlug *plug);
public:
HUDComm();
~HUDComm();
virtual void Reset (void);
virtual void Update (Stuff::Time till);
void SetupLancemates (void);
void PlayVideo (int person,AudioCommand *command);
void StopVideo (void);
void SelectLancemate (int index)
{ if (index == m_ActiveLancemate)
m_ActiveLancemate = -1;
else
m_ActiveLancemate = index;
}
void SelectAllLancemates (void)
{ m_ActiveLancemate = -2; }
void DeselectLancemate (void)
{ m_ActiveLancemate = -1; }
bool LancemateSelected (void) const
{ return m_ActiveLancemate != -1; }
// int NumLancemates (void) const
// { return m_Lancemates.size (); }
Scalar BottomY (void) const;
};
}