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Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
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2026-06-24 21:28:16 -05:00

114 lines
9.5 KiB
C++

#include "mechspecs.hpp"
// MSL ADD MECH
SMechSpec g_aMechSpecs[NoMechID] =
{
{ DNL_ANNIHILATOR, 81, 100, IDS_ML_CH_ASSAULT, DNL_INNERSPHERE, IDS_ML_ANNIHILATOR_INFO, }, // Annihilator
{ DNL_ARCHER, 80, 85, IDS_ML_CH_HEAVY, DNL_INNERSPHERE, IDS_ML_ARCHER_INFO, }, // Archer
{ DNL_ARCTICWOLF, 121, 40, IDS_ML_CH_MEDIUM, DNL_CLAN, IDS_ML_ARCTICWOLF_INFO, }, // Arcticwolf
{ DNL_ARES, 97, 60, IDS_ML_CH_HEAVY, DNL_CLAN, IDS_ML_ARES_INFO, }, // Argus
{ DNL_ARGUS, 97, 60, IDS_ML_CH_HEAVY, DNL_INNERSPHERE, IDS_ML_ARGUS_INFO, }, // Argus
{ DNL_ASSASSIN2, 129, 45, IDS_ML_CH_MEDIUM, DNL_INNERSPHERE, IDS_ML_ASSASSIN2_INFO, }, // Assassin2
{ DNL_ATLAS, 81, 100, IDS_ML_CH_ASSAULT, DNL_INNERSPHERE, IDS_ML_ATLAS_INFO, }, // Atlas
{ DNL_AVATAR, 105, 70, IDS_ML_CH_HEAVY, DNL_INNERSPHERE, IDS_ML_AVATAR_INFO, }, // Avatar
{ DNL_AWESOME, 95, 80, IDS_ML_CH_ASSAULT, DNL_INNERSPHERE, IDS_ML_AWESOME_INFO, }, // Awesome
{ DNL_BATTLEMASTER, 81, 100, IDS_ML_CH_ASSAULT, DNL_INNERSPHERE, IDS_ML_BATTLEMASTER_INFO, }, // Battlemaster
{ DNL_BATTLEMASTERIIC, 81, 100, IDS_ML_CH_ASSAULT, DNL_CLAN, IDS_ML_BATTLEMASTERIIC_INFO, }, // Battlemasteriic
{ DNL_BEHEMOTH, 95, 100, IDS_ML_CH_ASSAULT, DNL_CLAN, IDS_ML_BEHEMOTH_INFO, }, // Behemoth
{ DNL_BEHEMOTHII, 95, 100, IDS_ML_CH_ASSAULT, DNL_CLAN, IDS_ML_BEHEMOTHII_INFO, }, // Behemothii
{ DNL_BLACKHAWK, 95, 50, IDS_ML_CH_MEDIUM, DNL_CLAN, IDS_ML_BLACKHAWK_INFO, }, // Blackhawk
{ DNL_BLACKKNIGHT, 93, 75, IDS_ML_CH_HEAVY, DNL_INNERSPHERE, IDS_ML_BLACKKNIGHT_INFO, }, // Blackknight
{ DNL_BLACKLANNER, 93, 55, IDS_ML_CH_MEDIUM, DNL_CLAN, IDS_ML_BLACKLANNER_INFO, }, // Blacklanner
{ DNL_BRIGAND, 106, 25, IDS_ML_CH_LIGHT, DNL_INNERSPHERE, IDS_ML_BRIGAND_INFO, }, // Brigand
{ DNL_BUSHWACKER, 106, 55, IDS_ML_CH_MEDIUM, DNL_INNERSPHERE, IDS_ML_BUSHWACKER_INFO, }, // Bushwacker
{ DNL_CATAPULT, 104, 65, IDS_ML_CH_HEAVY, DNL_INNERSPHERE, IDS_ML_CATAPULT_INFO, }, // Catapult
{ DNL_CAULDRONBORN, 97, 65, IDS_ML_CH_HEAVY, DNL_CLAN, IDS_ML_CAULDRONBORN_INFO, }, // Cauldronborn
{ DNL_CHIMERA, 117, 40, IDS_ML_CH_MEDIUM, DNL_INNERSPHERE, IDS_ML_CHIMERA_INFO, }, // Chimera
{ DNL_COMMANDO, 132, 25, IDS_ML_CH_LIGHT, DNL_INNERSPHERE, IDS_ML_COMMANDO_INFO, }, // Commando
{ DNL_COUGAR, 132, 35, IDS_ML_CH_LIGHT, DNL_CLAN, IDS_ML_COUGAR_INFO, }, // Cougar
{ DNL_CYCLOPS, 81, 90, IDS_ML_CH_ASSAULT, DNL_INNERSPHERE, IDS_ML_CYCLOPS_INFO, }, // Cyclops
{ DNL_DAISHI, 76, 100, IDS_ML_CH_ASSAULT, DNL_CLAN, IDS_ML_DAISHI_INFO, }, // Daishi
// { DNL_DASHER, 132, 20, IDS_ML_CH_LIGHT, DNL_CLAN, IDS_ML_DASHER_INFO, }, // Dasher
{ DNL_DEIMOS, 95, 85, IDS_ML_CH_ASSAULT, DNL_CLAN, IDS_ML_DEIMOS_INFO, }, // Deimos
{ DNL_DRAGON, 97, 60, IDS_ML_CH_HEAVY, DNL_INNERSPHERE, IDS_ML_DRAGON_INFO, }, // Dragon
{ DNL_FAFNIR, 58, 100, IDS_ML_CH_ASSAULT, DNL_INNERSPHERE, IDS_ML_FAFNIR_INFO, }, // Fafnir
{ DNL_FLEA, 147, 20, IDS_ML_CH_LIGHT, DNL_INNERSPHERE, IDS_ML_FLEA_INFO, }, // Flea
{ DNL_GLADIATOR, 76, 95, IDS_ML_CH_ASSAULT, DNL_CLAN, IDS_ML_GLADIATOR_INFO, }, // Gladiator
{ DNL_GRIZZLY, 76, 70, IDS_ML_CH_HEAVY, DNL_CLAN, IDS_ML_GRIZZLY_INFO, }, // Grizzly
{ DNL_HAUPTMANN, 76, 95, IDS_ML_CH_ASSAULT, DNL_CLAN, IDS_ML_HAUPTMANN_INFO, }, // Hauptmann
{ DNL_HELLHOUND, 104, 50, IDS_ML_CH_MEDIUM, DNL_CLAN, IDS_ML_HELLHOUND_INFO, }, // Hellhound
{ DNL_HELLSPAWN, 118, 45, IDS_ML_CH_MEDIUM, DNL_INNERSPHERE, IDS_ML_HELLSPAWN_INFO, }, // hellspawn
{ DNL_HIGHLANDER, 76, 90, IDS_ML_CH_ASSAULT, DNL_INNERSPHERE, IDS_ML_HIGHLANDER_INFO, }, // Highlander
{ DNL_HOLLANDERII, 129, 45, IDS_ML_CH_MEDIUM, DNL_INNERSPHERE, IDS_ML_HOLLANDERII_INFO, }, // Hollanderii
{ DNL_HUNCHBACK, 104, 50, IDS_ML_CH_MEDIUM, DNL_INNERSPHERE, IDS_ML_HUNCHBACK_INFO, }, // Hunchback
{ DNL_KODIAK, 76, 100, IDS_ML_CH_ASSAULT, DNL_CLAN, IDS_ML_KODIAK_INFO, }, // Kodiak
{ DNL_LOKI, 118, 65, IDS_ML_CH_HEAVY, DNL_CLAN, IDS_ML_LOKI_INFO, }, // Loki
{ DNL_LONGBOW, 76, 85, IDS_ML_CH_ASSAULT, DNL_INNERSPHERE, IDS_ML_LONGBOW_INFO, }, // Longbow
{ DNL_MADCAT, 100, 75, IDS_ML_CH_HEAVY, DNL_CLAN, IDS_ML_MADCAT_INFO, }, // Madcat
{ DNL_MADCAT2, 93, 90, IDS_ML_CH_ASSAULT, DNL_CLAN, IDS_ML_MADCATMK2_INFO, }, // Madcat2
{ DNL_MASAKARI, 76, 85, IDS_ML_CH_ASSAULT, DNL_CLAN, IDS_ML_MASAKARI_INFO, }, // Masakari
{ DNL_MAULER, 90, 90, IDS_ML_CH_ASSAULT, DNL_INNERSPHERE, IDS_ML_MAULER_INFO, }, // Mauler
{ DNL_NOVACAT, 108, 70, IDS_ML_CH_HEAVY, DNL_CLAN, IDS_ML_NOVACAT_INFO, }, // Novacat
{ DNL_OSIRIS, 140, 30, IDS_ML_CH_LIGHT, DNL_INNERSPHERE, IDS_ML_OSIRIS_INFO, }, // Osiris
{ DNL_Owens, 140, 35, IDS_ML_CH_LIGHT, DNL_INNERSPHERE, IDS_ML_OWENS_INFO, }, // Owens
{ DNL_PUMA, 104, 35, IDS_ML_CH_LIGHT, DNL_CLAN, IDS_ML_PUMA_INFO, }, // Puma
{ DNL_RAVEN, 125, 35, IDS_ML_CH_LIGHT, DNL_INNERSPHERE, IDS_ML_RAVEN_INFO, }, // Raven
{ DNL_RIFLEMAN, 97, 60, IDS_ML_CH_HEAVY, DNL_INNERSPHERE, IDS_ML_RIFLEMAN_INFO, }, // Argus
{ DNL_RYOKEN, 106, 55, IDS_ML_CH_MEDIUM, DNL_CLAN, IDS_ML_RYOKEN_INFO, }, // Ryoken
{ DNL_SHADOWCAT, 117, 45, IDS_ML_CH_MEDIUM, DNL_CLAN, IDS_ML_SHADOWCAT_INFO, }, // Shadowcat
{ DNL_SOLITAIRE, 140, 25, IDS_ML_CH_LIGHT, DNL_CLAN, IDS_ML_SOLITAIRE_INFO, }, // Sunder
{ DNL_SUNDER, 76, 90, IDS_ML_CH_ASSAULT, DNL_INNERSPHERE, IDS_ML_SUNDER_INFO, }, // Sunder
{ DNL_TEMPLAR, 80, 85, IDS_ML_CH_ASSAULT, DNL_INNERSPHERE, IDS_ML_TEMPLAR_INFO, }, // Templar
{ DNL_THANATOS, 93, 75, IDS_ML_CH_HEAVY, DNL_INNERSPHERE, IDS_ML_THANATOS_INFO, }, // Thanatos
{ DNL_THOR, 109, 70, IDS_ML_CH_HEAVY, DNL_CLAN, IDS_ML_THOR_INFO, }, // Thor
{ DNL_ULLER, 144, 30, IDS_ML_CH_LIGHT, DNL_CLAN, IDS_ML_ULLER_INFO, }, // Uller
{ DNL_URBANMECH, 144, 30, IDS_ML_CH_LIGHT, DNL_INNERSPHERE, IDS_ML_URBANMECH_INFO, }, // Uller
{ DNL_UZIEL, 113, 50, IDS_ML_CH_MEDIUM, DNL_INNERSPHERE, IDS_ML_UZIEL_INFO, }, // Uziel
{ DNL_VICTOR, 76, 80, IDS_ML_CH_ASSAULT, DNL_INNERSPHERE, IDS_ML_VICTOR_INFO, }, // Victor
{ DNL_VULTURE, 105, 60, IDS_ML_CH_HEAVY, DNL_CLAN, IDS_ML_VULTURE_INFO, }, // Vulture
{ DNL_WARHAMMER, 120, 70, IDS_ML_CH_HEAVY, DNL_INNERSPHERE, IDS_ML_WARHAMMER_INFO, }, // Wolfhound
{ DNL_WOLFHOUND, 120, 35, IDS_ML_CH_LIGHT, DNL_CLAN, IDS_ML_WOLFHOUND_INFO, }, // Wolfhound
{ DNL_ZEUS, 90, 80, IDS_ML_CH_ASSAULT, DNL_INNERSPHERE, IDS_ML_ZEUS_INFO, }, // Zeus
};
CMLCallData::CMLCallData()
{
mech_id = -1;
}
void CMLCallData::Setup_MLCallData()
{
Call1();
Call2();
Call3();
Call4();
Call5();
Call6();
Call7();
Call8();
Call9();
Call10();
}
int __cdecl CMLCallData::CallML(int nCallID, int nCount, ...)
{
gosASSERT(nCount < 20);
void* data[20];
va_list ap;
va_start(ap, nCount);
data[0] = (void*)nCallID;
nCount++;
for(int i = 1; i < nCount; i++)
{
data[i] = va_arg(ap, void*);
}
int nRet = MechLab::ML_CallbackHandler(NULL/*instance*/, nCount/*numParams*/, data);
va_end(ap);
return nRet;
}