Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

94 lines
2.2 KiB
C++

struct SMechSpec
{
int m_nNameID;
Stuff::Scalar m_fTopSpeed;
Stuff::Scalar m_fTonnage;
int m_nClass;
int m_nTech;
int m_nInfo;
};
extern SMechSpec g_aMechSpecs[NoMechID];
class CMLCallData
{
public:
CMLCallData();
void Setup_MLCallData();
int __cdecl CallML(int nCallID, int nCount, ...);
public:
int mech_id;
float mech_tonnage;
float mech_max_tonnage;
int battle_value;
int heat_eff;
int armor_value;
int speed_value;
int Call1() {
return CallML(MLDataSetupGetMechData, 7, &mech_id, &mech_tonnage, &mech_max_tonnage, &battle_value, &heat_eff, &speed_value, &armor_value);
}
float acceleration;
float deacceleration;
float turn_rate;
float torso_twist;
float twist_speed;
int tech_type;
int Call2() {
return CallML(MLDataSetupGetMechNoEditData, 6, &acceleration, &deacceleration, &turn_rate, &torso_twist, &twist_speed, &tech_type);
}
int jumpjets_installed;
int can_have_jump;
float jump_tons;
int Call3() {
return CallML(MLGetJumpJets, 3, &jumpjets_installed, &can_have_jump, &jump_tons);
}
int heatsinks_installed;
int Call4() {
return CallML(MLDataSetupGetHeatSinks, 1, &heatsinks_installed);
}
int ecm_installed;
int can_have_ecm;
float ecm_tons;
int Call5() {
return CallML(MLGetECM, 3, &ecm_installed, &can_have_ecm, &ecm_tons);
}
float engine_topspeed;
float engine_tons;
int Call6() {
return CallML(MLDataSetupGetEngineSpeed, 2, &engine_topspeed, &engine_tons);
}
int beagle_installed;
int can_have_beagle;
float beagle_tons;
int Call7() {
return CallML(MLGetBeagle, 3, &beagle_installed, &can_have_beagle, &beagle_tons);
}
int light_installed;
int can_have_light;
float light_tons;
int Call8() {
return CallML(MLGetLightAmp, 3, &light_installed, &can_have_light, &light_tons);
}
int ams_installed;
int can_have_ams;
float ams_tons;
int Call9() {
return CallML(MLGetAMS, 3, &ams_installed, &can_have_ams, &ams_tons);
}
int lams_installed;
int can_have_lams;
float lams_tons;
int Call10() {
return CallML(MLGetLAMS, 3, &lams_installed, &can_have_lams, &lams_tons);
}
};