Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

111 lines
2.4 KiB
C++

#pragma once
#include "hudcomp.hpp"
#include "missionreview.hpp"
#if !defined(NO_MR)
namespace NMissionReview
{
extern MissionReview *m_ReviewLog;
extern Stuff::Scalar m_CurrentTime;
extern Stuff::Scalar m_LoadedTime;
extern Stuff::Scalar m_TotalTime;
extern Stuff::Scalar m_SampleRate;
extern Stuff::Scalar m_PlayBackRate;
extern Stuff::Time m_LastTime; // last frame time for playback
extern char m_ReviewMapTexture[128];
class CReviewMap : public HUDComponent
{
protected:
typedef HUDComponent inherited;
void DrawImplementation(void);
public:
CReviewMap();
~CReviewMap();
};
class CReviewMech : public HUDComponent
{
protected:
typedef HUDComponent inherited;
int m_MechID;
Scalar curx,cury;
Scalar rot;
bool m_Fired,m_Hit;
DWORD m_DamageColors[6];
int m_DamageValues[11];
HUDText *m_Name;
int m_Score1,m_Score2,m_Score3;
HUDText *m_ScoreText1,*m_ScoreText2;
void DrawImplementation(void);
public:
CReviewMech(int id);
~CReviewMech();
void SetMechCoord (Scalar x,Scalar y)
{ curx = x; cury = y; }
void GetMechCoord (Scalar& x,Scalar& y)
{ x = curx; y = cury; }
void SetMechRot (Scalar r)
{ rot = r; }
void SetMechFired (bool fire)
{ m_Fired = fire; }
void SetMechHit (bool hit)
{ m_Hit = hit; }
void SetMechName (const char *name)
{ m_Name->UpdateText (name); }
void SetMechScore (int s1,int s2,int s3);
void SetMechDamageLevel (Scalar *damage)
{
Verify (damage);
int i;
for (i=0;i<11;i++)
{
m_DamageValues[i] = 0;
if(damage[i+1] < 0.01f)
m_DamageValues[i] = 4;
else if(damage[i+1] < 0.1f)
m_DamageValues[i] = 3;
else if(damage[i+1] < 0.5f)
m_DamageValues[i] = 2;
else if(damage[i+1] < 0.75f)
m_DamageValues[i] = 1;
}
}
};
class CReviewTimeBar : public HUDComponent
{
protected:
typedef HUDComponent inherited;
void DrawImplementation(void);
public:
CReviewTimeBar();
~CReviewTimeBar();
};
extern CReviewMap *m_ReviewMap;
extern CReviewTimeBar *m_ReviewTimeBar;
extern CReviewMech *m_ReviewMechs[16];
void InitMissionReviewDisplay (void);
void KillMissionReviewDisplay (void);
void PlayMissionReview (Stuff::Time time);
int SpeedUp (void);
int SlowDown (void);
int Rewind (void);
int Pause (void);
void ReadKeyboard (void);
int CenterOn (void *data[], int count);
}
#endif // !defined(NO_MR)