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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
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2026-06-24 21:28:16 -05:00

119 lines
2.2 KiB
C++

// EditorChildWnd.cpp : implementation file
//
#include "stdafx.h"
#include "mw4gameed.h"
#include "EditorChildWnd.h"
/////////////////////////////////////////////////////////////////////////////
// CEditorChildWnd
IMPLEMENT_DYNCREATE(CEditorChildWnd, CMDIChildWnd)
CEditorChildWnd::CEditorChildWnd()
{
}
CEditorChildWnd::~CEditorChildWnd()
{
}
BEGIN_MESSAGE_MAP(CEditorChildWnd, CMDIChildWnd)
//{{AFX_MSG_MAP(CEditorChildWnd)
ON_WM_CLOSE()
ON_WM_DESTROY()
ON_WM_CREATE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEditorChildWnd message handlers
void CEditorChildWnd::OnClose()
{
ShowWindow(SW_HIDE);
// CMDIChildWnd::OnClose();
}
void CEditorChildWnd::ToggleVisible()
{
if(IsWindowVisible())
ShowWindow(SW_HIDE);
else
ShowWindow(SW_SHOW);
}
void CEditorChildWnd::OnDestroy()
{
CMDIChildWnd::OnDestroy();
// TODO: Add your message handler code here
}
int CEditorChildWnd::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CMDIChildWnd::OnCreate(lpCreateStruct) == -1)
return -1;
// TODO: Add your specialized creation code here
return 0;
}
BOOL CEditorChildWnd::DestroyWindow()
{
return CMDIChildWnd::DestroyWindow();
}
void CEditorChildWnd::SaveState()
{
CString winname,keyname;
GetWindowText(winname);
winname.Remove(' ');
keyname=winname+"_Visible";
BOOL vflag;
vflag=IsWindowVisible();
gos_SaveDataToRegistry((char *)(LPCSTR)keyname,&vflag,sizeof(vflag));
WINDOWPLACEMENT wp;
keyname=winname+"_Placement";
GetWindowPlacement(&wp);
gos_SaveDataToRegistry((char *)(LPCSTR)keyname,&wp,sizeof(wp));
}
void CEditorChildWnd::LoadState()
{
CString winname,keyname;
GetWindowText(winname);
winname.Remove(' ');
keyname=winname+"_Visible";
BOOL vflag;
DWORD size=sizeof(vflag);
gos_LoadDataFromRegistry((char *)(LPCSTR)keyname,&vflag,&size);
if(size==sizeof(vflag))
{
ShowWindow(vflag?SW_SHOW:SW_HIDE);
}
else
{
ShowWindow(SW_SHOW);
}
keyname=winname+"_Placement";
WINDOWPLACEMENT wp;
size=sizeof(wp);
gos_LoadDataFromRegistry((char *)(LPCSTR)keyname,&wp,&size);
if (size == sizeof(wp))
{
SetWindowPlacement(&wp);
}
}