Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

38 lines
715 B
C++

// File: AddCommand.hpp //
//---------------------------------------------------------------------------//
// Date Who Modification //
#pragma once
#include "Command.h"
#include "EditorWaypoint.h"
class InsertPathNodeCommand :
public Command
{
public:
InsertPathNodeCommand(EditorPathNode* node);
virtual ~InsertPathNodeCommand();
EditorPathNode
*insertedNode;
void
Undo();
};
class InsertBoundaryNodeCommand :
public Command
{
public:
InsertBoundaryNodeCommand(EditorBoundaryNode* node);
virtual ~InsertBoundaryNodeCommand();
EditorBoundaryNode
*insertedNode;
void
Undo();
};