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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

41 lines
1.1 KiB
C++

// File: MoveCommand.hpp //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 12/17/97 DPB Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1997, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide. //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#pragma once
#include<Stuff\StuffHeaders.hpp>
#include"Command.h"
namespace Adept
{
class Entity;
};
class MoveCommand :
public Command
{
public:
MoveCommand(Adept::Entity *object);
virtual ~MoveCommand();
void
Execute();
void
Undo();
void
Move();
Stuff::Point3D
moveOffset;
};